HomeGamesUpdatesPricingMethodology
Steam News15 April 20224y ago

Update 0.49.71a: Released!

Hi! Build v0.49.71a is now released! This update features an improved camera system, improved event restart, and a revised environment!

Full notes

Full CloseCall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions7 changes0 removals
  • Events
  • UI and audio
  • Performance
  • Gameplay
  • Server
changedThis update features an improved camera system, improved event restart, and a revised environment!
fixedInterface/Controls: -Fixed: Screen Resolution not loading/saving properly and when changing in settings menu.
changedVehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -None.
changedGameplay: -None.
changedVisuals: -Modified: Pre-event camera is now subjected to post processing effects.
fixedCamera: -Modified: Pre-event camera selects a camera sequence at random to showcase the track instead of just one linear sequence. -Modified: Speed and Explosion Shakes. -Fixed: FOV changing with speed in camera/photo mode. -Fixed: Tilt snapping on vehicle in event, producing a jittery camera.

CloseCall changes

changedThis update features an improved camera system, improved event restart, and a revised environment!
fixedInterface/Controls: -Fixed: Screen Resolution not loading/saving properly and when changing in settings menu.
changedVehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -None.
changedGameplay: -None.
changedVisuals: -Modified: Pre-event camera is now subjected to post processing effects.

Hi!

Build v0.49.71a is now released!

This update features an improved camera system, improved event restart, and a revised environment!

Change Log:

Interface/Controls: -Fixed: Screen Resolution not loading/saving properly and when changing in settings menu.

Vehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -None.

Gameplay: -None.

Visuals: -Modified: Pre-event camera is now subjected to post processing effects.

Camera: -Modified: Pre-event camera selects a camera sequence at random to showcase the track instead of just one linear sequence. -Modified: Speed and Explosion Shakes. -Fixed: FOV changing with speed in camera/photo mode. -Fixed: Tilt snapping on vehicle in event, producing a jittery camera.

Environments: -Added: Steelbrook environment. -Modified: Environments are now set to "Steelbrook". -Removed: Test Island track is removed.

Arcade: -None.

Career: -None.

Vehicles: -None

Customization: -None

Sponsors: -None.

Physics: -None.

AI: -None.

Performance: NOTE: "Experimental" are not confirmed yet to assist in performance. -Modified: Restarting event now resets drivers, fieldbreakers, track and stats to initial event conditions. This should improve restart load times to near instant, compared to reloading and regenerating all assets.

Events: -None.

Audio/Music: -Added: Explosions are now effected by the Audio SFX setting.

Photo Mode: -None.

Profiles: -None.

Developer Notes: -Added: fieldbreaker recording tools. -Modified: Tracks now exist on separate scenes, instead of all existing on one environment. Tracks will be loaded ontop on the environment scene.

Please read the Readme for known issues. Please report any bugs not in 'Known Issues' here: Bug Report Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist

Source

Steam News / 15 April 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.