HomeGamesUpdatesPricingMethodology
Steam News17 March 201610y ago

Update 1.1 is LIVE! Play the Best Version of Close Order!

Hello folks! We're excited to announce that the 1.1 update for Close Order has just gone live! See below for a complete list of fixes and changes.

Full notes

Full Close Order update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello folks! We're excited to announce that the 1.1 update for Close Order has just gone live! See below for a complete list of fixes and changes. Thanks to everyone who's given us feedback and helped us improve the game, especially those who stuck with us through Early Access. :) Changelog below:

What changed

5 fixes4 additions5 changes0 removals
  • Gameplay
  • Compatibility
  • UI and audio
  • Store
  • Fixes
  • Performance
changedIncreased starting amount of formation slots
addedAdded controller support! See FAQ in-game for controls
fixedFixed issue with audio options not always saving
addedAdded options to adjust music and sound FX in addition to master volume
addedAdded Quick Repair hotkey (R)
addedAdded ability to switch between Custom Formation Editor and Shop Window without having to return to gameplay in-between, see FAQ for controls

Close Order changes

changedIncreased starting amount of formation slots
addedAdded controller support! See FAQ in-game for controls
fixedFixed issue with audio options not always saving
addedAdded options to adjust music and sound FX in addition to master volume
addedAdded Quick Repair hotkey (R)
  • Drastically altered difficulty of first mission, should now be much more fair

  • Increased starting amount of formation slots

  • Added controller support! See FAQ in-game for controls

  • Fixed issue with audio options not always saving

  • Added options to adjust music and sound FX in addition to master volume

  • Added Quick Repair hotkey (R)

  • Added ability to switch between Custom Formation Editor and Shop Window without having to return to gameplay in-between, see FAQ for controls

  • Fixed issue in third mission with enemies sometimes flying through level barriers

  • Fixed typo in fourth mission briefing

  • Increased pickup radius for Prognosticator at end of first mission in hub 2

  • Greatly decreased volume of mortar sounds from standard mortar enemies and mortar bosses

  • Fixed Krewe minion render not properly displaying

  • Adjusted final mission to have a threshold of enemies remaining to allow for progress, such that players do not have to hunt down a single enemy that flew away in order to progress through the level

  • Fixed all minions being classified as "Offensive" in Formation Editor

  • Other minor bug fixes

This update makes Close Order the best it's ever been, and we can't wait to see what you think. We're starting to turn our focus towards what's next, so stay tuned! At Raconteur, we tell stories -- and your story is pivotal. We wouldn't be here without our players. Thanks to each and every one of you for your support of our weird, ambitious little game. It's been a long journey since August, and we couldn't have done it without your criticism, honesty, and support. Check out our website and sign up for our email list to stay in touch. :) - The Raconteur Team

Source

Steam News / 17 March 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.