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Steam News24 October 20196y ago

Close Combat: The Bloody First has been officially updated to version 1.0.2

Close Combat: The Bloody First has been officially updated to version 1.0.2. As stated previously, this version brings quite a few changes, including the frequently asked for free camera mode as well as further improvem

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Full Close Combat: The Bloody First update

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What changed

1 fix0 additions2 changes0 removals
  • Gameplay
  • Balance
  • Performance
changedClose Combat: The Bloody First has been officially updated to version 1.0.2.
changedAs stated previously, this version brings quite a few changes, including the frequently asked for free camera mode as well as further improvements to the accuracy model for vehicles and guns.
fixedVersion 1.0.2 • AI no longer causes brief pauses when trying to find a firing position from which to attack a player unit. • New 'Free Camera' added to game options. • Basic skybox and horizon plane added for those playing with lower camera angles. • Unit icons and other in-battle UI updated for better display at lower camera angles. • Rendering performce when showing ground clutter improved. • Subsequent shot accuracy bonus increased for tank and anti-tank guns. • A tank or anti-tank shot that hits the target vehicle automatically informs the gunner of the correct range. • Very rapid click and double click on and off units can no longer cause a crash. • Units disbanded as a result of the last battle before a campaign transition now carry forward normally. • Unit custom names are no longer lost during a campaign transition when the main force converts to a new organization. • Range factor rebalanced in unit exposure check to extend spotting ranges for most units when they are highly exposed. • Unit exposure check now correctly handles one-way LOS with flares at night. • Corrected LOS and targeting check for separated soldiers. • Vehicles can no longer deploy inside buildings.

Close Combat: The Bloody First changes

changedClose Combat: The Bloody First has been officially updated to version 1.0.2.
changedAs stated previously, this version brings quite a few changes, including the frequently asked for free camera mode as well as further improvements to the accuracy model for vehicles and guns.
fixedVersion 1.0.2 • AI no longer causes brief pauses when trying to find a firing position from which to attack a player unit. • New 'Free Camera' added to game options. • Basic skybox and horizon plane added for those playing with lower camera angles. • Unit icons and other in-battle UI updated for better display at lower camera angles. • Rendering performce when showing ground clutter improved. • Subsequent shot accuracy bonus increased for tank and anti-tank guns. • A tank or anti-tank shot that hits the target vehicle automatically informs the gunner of the correct range. • Very rapid click and double click on and off units can no longer cause a crash. • Units disbanded as a result of the last battle before a campaign transition now carry forward normally. • Unit custom names are no longer lost during a campaign transition when the main force converts to a new organization. • Range factor rebalanced in unit exposure check to extend spotting ranges for most units when they are highly exposed. • Unit exposure check now correctly handles one-way LOS with flares at night. • Corrected LOS and targeting check for separated soldiers. • Vehicles can no longer deploy inside buildings.

Close Combat: The Bloody First has been officially updated to version 1.0.2.

As stated previously, this version brings quite a few changes, including the frequently asked for free camera mode as well as further improvements to the accuracy model for vehicles and guns.

Changelog:

Version 1.0.2 • AI no longer causes brief pauses when trying to find a firing position from which to attack a player unit. • New 'Free Camera' added to game options. • Basic skybox and horizon plane added for those playing with lower camera angles. • Unit icons and other in-battle UI updated for better display at lower camera angles. • Rendering performce when showing ground clutter improved. • Subsequent shot accuracy bonus increased for tank and anti-tank guns. • A tank or anti-tank shot that hits the target vehicle automatically informs the gunner of the correct range. • Very rapid click and double click on and off units can no longer cause a crash. • Units disbanded as a result of the last battle before a campaign transition now carry forward normally. • Unit custom names are no longer lost during a campaign transition when the main force converts to a new organization. • Range factor rebalanced in unit exposure check to extend spotting ranges for most units when they are highly exposed. • Unit exposure check now correctly handles one-way LOS with flares at night. • Corrected LOS and targeting check for separated soldiers. • Vehicles can no longer deploy inside buildings.

Source

Steam News / 24 October 2019

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