Full notes
Full Clonizer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Thank you to everyone who reached out with bug reports and feedback! We're working hard to make your gameplay experience as smooth and enjoyable as possible.
This first-day patch focuses primarily on fixing game-breaking bugs and addressing major outliers in difficulty. We're keeping a close eye on balance and will be making more fine-tuned adjustments in future updates. We will be making more informed decisions as we collect more gameplay data.
Please don’t hesitate to share your thoughts, feedback, or any issues you encounter — we’re listening!
Patch Notes v1.0.2
Mechanics & Balance
Made Galaxius Easius much easier.
Slightly decreased the spawn rate of Faultees on the reinforcement mission.
Slightly decreased the spawn rate of Planet Sproutera (desert) aliens.
Slightly increased the spawn rate of Planet Darkus (dark) aliens.
Bugfixes
Fixed cards getting stuck in the middle of the screen if you kill a mutation quickly after you spawn it.
Fixed game getting stuck on the Lonlee boss if bombs explode and kill units out of vision.
Fixed game getting stuck at the end of the tutorial level if you loaded a save to the tutorial level. (If you have a save file remaining from the last version, you'll need to abandon the run.)
Fixed action granted by card upgrades not working (for example Mutagen+).
21:9 and 16:10 resolution options should now show up in the settings correctly.
Fixed a few tooltip errors.
Source
Changelog.gg summarizes and formats this update. How we read updates.
