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Steam News11 March 20242y ago

Demo Patch v0.5.3

While there are many ongoing developments for the full version in the background, we've updated the demo as well to reflect the changes.

Full notes

Full Clonizer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions8 changes4 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Events
changedWhile there are many ongoing developments for the full version in the background, we've updated the demo as well to reflect the changes. In this rather significant update, we aimed to address an issue that many of you voiced concerns about: there was something wrong with FFOs! The most significant pain point seemed to be that FFOs were attacking for a large portion of your maximum hull, creating a feeling of having nothing to do but defend. When the cards didn't come your way, losing half of your hull in a single attack was undoubtedly frustrating.
changedTo address this issue, we've reduced both the damage of attacks and the shield values of cards. We believe that this adjustment should alleviate the frustration of constantly feeling the need to defend while maintaining the challenge and not making the game overly easy.
changedMechanics & BalanceDecreased the shield value of many cards.
changedMechanics & BalanceDecreased the FFO damage. It also now starts ramping up much later.
changedMechanics & BalanceOne Construction Guide is now guaranteed to spawn adjacent to Clonizer.
changedMechanics & BalanceClonee upgrades now grant “Quickfeet - first movement doesn’t cost action”, instead of +1 health.

While there are many ongoing developments for the full version in the background, we've updated the demo as well to reflect the changes. In this rather significant update, we aimed to address an issue that many of you voiced concerns about: there was something wrong with FFOs! The most significant pain point seemed to be that FFOs were attacking for a large portion of your maximum hull, creating a feeling of having nothing to do but defend. When the cards didn't come your way, losing half of your hull in a single attack was undoubtedly frustrating.

To address this issue, we've reduced both the damage of attacks and the shield values of cards. We believe that this adjustment should alleviate the frustration of constantly feeling the need to defend while maintaining the challenge and not making the game overly easy.

Please let us know what you think about it!

Patch Notes v0.5.3

Mechanics & Balance

  • Decreased the shield value of many cards.

  • Decreased the FFO damage. It also now starts ramping up much later.

  • One Construction Guide is now guaranteed to spawn adjacent to Clonizer.

  • Clonee upgrades now grant “Quickfeet - first movement doesn’t cost action”, instead of +1 health.

  • Alien spawn rate is decreased.

  • FFO attack hits after aliens move.

Bugfixes

  • Fixed not being able to drag units (happened randomly, hotfixed last patch).

  • If you have both Broken Clock & Construction Helmet and Clonee spawns on the Clonizer’s tile, it no longer gains extra HP.

  • UI elements no longer are clickable when the loading screen is moving, potentially leading to unintended situations.

  • Fixed an issue where the game could freeze if enemy units try to move into tiles that are full.

  • Plasmarifle Program’s continuation event no longer can be encountered normally.

  • If an FFO fails to spawn because its tile is full, it no longer stays at the tile forever.

Source

Steam News / 11 March 2024

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