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Steam News23 January 201610y ago

Third Update

So far more then 225,000 runs have happened which is about 224,000 more then we had expected. We are reading every piece of feedback, good and bad, and will continue to address your concerns. Game Changes Version 1.3.

Full notes

Full Cloney update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedSo far more then 225,000 runs have happened which is about 224,000 more then we had expected. We are reading every piece of feedback, good and bad, and will continue to address your concerns. Game Changes Version 1.3.204 + We’ve added a pause screen during gameplay, its nothing fancy but it will show you your distance/time/coins. + A pause button is available in the top right corner, also by default pressing “P” will pause the game as well * Hitting escape no longer quits, it pauses during gameplay, however will quit from the menus * We’ve made it so when you activate the steam overlay in game it will pause the game, or put you to the recap menu if you do it in the pre game sequence Full Screen Issues We are aware that there is at times an issue with full screen not showing the UI properly. This currently is a bug with the version of Unity which powers the game. We will update the game immediately when a fix comes out, however we are somewhat at their mercy on this one. This is partially why we opened up the “configuration tool” option on launch so that people can set their specific settings themselves. Sorry Release Date Questions Some of you have asked about why the release date was back in March of 2014; this is because that is when we first put Cloney on the iOS/Android app stores, and made it available on the web as well. We only recently put the game on Steam, and will be restoring it to those previously mentioned portals as well. Credits We would strongly urge people to go checkout the Cloney website for a full list of what was involved in making the game so quickly. The full list, as always, is available at the bottom of the main page. That’s all for now, we will continue to monitor feedback and provide updates as needed.

So far more then 225,000 runs have happened which is about 224,000 more then we had expected. We are reading every piece of feedback, good and bad, and will continue to address your concerns. Game Changes Version 1.3.204 + We’ve added a pause screen during gameplay, its nothing fancy but it will show you your distance/time/coins. + A pause button is available in the top right corner, also by default pressing “P” will pause the game as well * Hitting escape no longer quits, it pauses during gameplay, however will quit from the menus * We’ve made it so when you activate the steam overlay in game it will pause the game, or put you to the recap menu if you do it in the pre game sequence Full Screen Issues We are aware that there is at times an issue with full screen not showing the UI properly. This currently is a bug with the version of Unity which powers the game. We will update the game immediately when a fix comes out, however we are somewhat at their mercy on this one. This is partially why we opened up the “configuration tool” option on launch so that people can set their specific settings themselves. Sorry Release Date Questions Some of you have asked about why the release date was back in March of 2014; this is because that is when we first put Cloney on the iOS/Android app stores, and made it available on the web as well. We only recently put the game on Steam, and will be restoring it to those previously mentioned portals as well. Credits We would strongly urge people to go checkout the Cloney website for a full list of what was involved in making the game so quickly. The full list, as always, is available at the bottom of the main page. That’s all for now, we will continue to monitor feedback and provide updates as needed.

Source

Steam News / 23 January 2016

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