Full notes
Full Clockwork Rabbit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
We would like to thank all the people who played the demo and gave us feedback and those who visited our booth at PGA. Our backlog has grown a bit and we have a few more things to do before the full release. What we managed to do:
we fixed the robot's blocking movement at some points in the game
we optimized the number of elements on the map so that there will be a little more frames on larger levels
we changed the position and visibility of the keys and the clock
we improved Tessa animations
we made a number of improvements to the settings
we fixed copying of levels in the editor list
We encourage you to play the demo create your own levels and give us more feedback to make the game even better.
Source
Changelog.gg summarizes and formats this update. How we read updates.
