Full notes
Full Clockfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
DEVBLOG#1: Launch Reflections, Hotfixes, and the Road Ahead
Hello everyone,
It has been an incredible few days since we launched into Early Access. As a small team of just four developers at Rever Games, seeing our game out in the wild is both exhilarating and humbling.
First and foremost, we want to say a massive THANK YOU. We are absolutely thrilled by the initial reception. Seeing the game sit at a 94% positive review rating is a dream come true for us. Your enthusiasm, your detailed reviews, and your passion for this world have given us a massive boost of energy. We are deeply grateful for your trust and support.
With that said, we’ve been listening closely to your feedback, and we want to address a few important topics regarding data privacy, immediate gameplay adjustments, and what's coming next.
1. Immediate Balancing & Gameplay Hotfixes
We want to show you that we aren't just listening - we are already acting. We are currently working on a hotfix patch to address progression bottlenecks and smooth out your experience. Here is what we are tweaking right now:
Economy Adjustments: We agree that the grind can feel a bit too punishing. We are adjusting the amount of gold you need to retain at the end of runs to make unlocking skills in the permanent meta-progression tree feel smoother and more rewarding.
Combat Fluidity: We’ve seen reports regarding floaty animations and tricky hitboxes on specific bosses. We are actively refining these animations and hitboxes to ensure combat feels as tight, responsive, and precise as possible.
2. Early Access Roadmap & Our Long-Term Vision
We’ve noted some concerns regarding the current length of the game. Early Access is an incremental journey, and we designed it so we could build and expand this experience with you. Here is a glimpse of what is locked into our development roadmap:
New Challenges Ahead: We will soon be refining (and adding more) dedicated boss fights in the dungeons to truly test your builds.
- Fresh ContentOver the coming days, we will be progressively rolling out new biomes, unique enemy archetypes, new weapons, spells, and expanded branches for your permanent skill tree.
3. Co-Building the Future
We chose a fixed-map design to reward memorization, tactical precision, and speed, and we are so glad to see this mechanical identity resonating with core ARPG fans. That said, we will add more variety thanks to updated spawning rules for the mobs.
We know we have a journey ahead of us to smoothen out the rough technical edges and financial balancing, but with your continued feedback, we are confident we can make this game the best it can possibly be.
Keep the feedback coming here or on our official Discord. Thank you for being a part of this adventure from day one.
~ The Rever Games Team
Source
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