In this update12
Full notes
Full Cloak and Dasher update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Cloak and Dasher changes
Changelog
Major Changes
Added a light to gems to help make them more visible to players. (Hopefully it's not too much...)
Added medal times for all Hard Levels! Test your skills and prove you're among the fastest!
Added TONS of medal based achievements! (If you played before, you'll probably get alot of achievement notifications for retroactive medals you've earned. This is a one time thing.)
Removed "sum of all times" based achievements. There was no need for these anymore now that we have the medal based achievements.
Minor Changes
Added little notifications to the menus. These notifications will help you know when new things are avaiable to you (new hats, hard mode unlocked, etc...)
Map Changes
Unstable Ceiling
Nudged bottom right gooncopter to be under the gem.
Removed the arrow trap up top, seemed over-the-top to have.
Nudged one of the point orbs down a bit to widen the gap.
Added one more point orb to prevent the player from easily getting to the top gooncopter.
Stairway To Riches
Closed up the gaps in the spikes which could apperently be dashed through.
Pillars of the Community
Nudged the point orbs around a bit to make things feel cleaner.
Made the bottom part of the final pillar a bit bigger to help execute that part.
Vine Infestation
Removed two of the top VFTs that didn't feel like they added much.
Locking Lips
Removed the bottom point orbs from all Venus Floor Traps. This gives the player more breathing room to get through the pillars.
Made the wall blocking the key a bit diagonally forgiving.
Lowered the bottom right gooncopter a bit to make it easer to dash-jump into it from below.
Hall of Craving
Removed the arrow trap. Felt like it added too much to an already frantic level.
Locking Lips
Slightly nudged some things around to help make an alternate faster 100% Path possible (though very, very tight).
The Evil In Good
Added another gooncopter at the start to help alleviate the first dash.
Removed a gooncopter from the bottom that seemed unneeded.
Added a Point Orb that the player needs to maneuver around at the end. (Sort of wrecks the aesthetic, but I'd rather the gameplay be interesting...)
Bug Fixes
- MAJORFixed a bug where sometimes the World Record icons would show up at the results screen even if you didn't get them. (I think....)
Source
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