Hi everyone, A big thanks to all of you that have played Clive 'N' Wrench thus far! It's been a blast seeing so many of you discovering the game for the first time.
Full notes
Full Clive 'N' Wrench update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
Performance
fixedChanges include: - Fixed a bug that could cause Clive to get stuck in a ledge grab. - Re-enabled the erroneously disabled lighting in 'Cajun Mob Bog'. - Increased the speed of the camera's analog stick movement (with hope to add sliders in the future). - Removed some collision in 2D sections of 'Bluebeard's Gauntlet', that players could bump their heads on. - Fixed prop pop-in that could occur in The Chimp The Bag & The Bunny. - Fixed flickering lights when too many were on screen at once in some areas. - Added penguins holding "duck" signs to Droo the Ripper's boss fight to remind players of the move, and establish they can duck his scissor throws. - Added the ability to return to the main menu from the hub. - Fixed misaligned images in the credits. - Enabled v-sync, as uncapped frames were causing issues on higher end hardware (with hope to add a toggle in the future).
Clive 'N' Wrench changes
fixedChanges include: - Fixed a bug that could cause Clive to get stuck in a ledge grab. - Re-enabled the erroneously disabled lighting in 'Cajun Mob Bog'. - Increased the speed of the camera's analog stick movement (with hope to add sliders in the future). - Removed some collision in 2D sections of 'Bluebeard's Gauntlet', that players could bump their heads on. - Fixed prop pop-in that could occur in The Chimp The Bag & The Bunny. - Fixed flickering lights when too many were on screen at once in some areas. - Added penguins holding "duck" signs to Droo the Ripper's boss fight to remind players of the move, and establish they can duck his scissor throws. - Added the ability to return to the main menu from the hub. - Fixed misaligned images in the credits. - Enabled v-sync, as uncapped frames were causing issues on higher end hardware (with hope to add a toggle in the future).
Hi everyone, A big thanks to all of you that have played Clive 'N' Wrench thus far! It's been a blast seeing so many of you discovering the game for the first time.
Changes include: - Fixed a bug that could cause Clive to get stuck in a ledge grab. - Re-enabled the erroneously disabled lighting in 'Cajun Mob Bog'. - Increased the speed of the camera's analog stick movement (with hope to add sliders in the future). - Removed some collision in 2D sections of 'Bluebeard's Gauntlet', that players could bump their heads on. - Fixed prop pop-in that could occur in The Chimp The Bag & The Bunny. - Fixed flickering lights when too many were on screen at once in some areas. - Added penguins holding "duck" signs to Droo the Ripper's boss fight to remind players of the move, and establish they can duck his scissor throws. - Added the ability to return to the main menu from the hub. - Fixed misaligned images in the credits. - Enabled v-sync, as uncapped frames were causing issues on higher end hardware (with hope to add a toggle in the future).
We will be continuing to address feedback with ongoing patches.