In this update5
Full notes
Full Climber Toys: Together update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Performance
Climber Toys: Together changes
FULL ANNOUNCEMENT
We’ve just released the first post-launch update for Climber Toys: Together!
This patch focuses on fixing launch issues, improving the overall experience, and adding a few fun surprises for new players.
🔧 Bug Fixes & Improvements
Fixed an issue where the loading screen did not display properly when joining a lobby from the main menu.
Fixed cinematic intro sequences not playing correctly when launching the game.
Fixed the bug where players could become stuck floating in the air while using emotes.
Fixed multiple interaction issues related to emotes and movement states.
Fixed an issue where players could not customize their character after activating a checkpoint.
Improved player syncing and several multiplayer edge-case issues.
Fixed various UI inconsistencies and menu bugs.
Improved collision reliability in several map areas.
General stability improvements and miscellaneous bug fixes.
🤖 New Feature: Meet B.E.E.P!
A brand new animated and fully voiced robot has been added to welcome players at the start of the game.
B.E.E.P will introduce new climbers to the basics, explain useful mechanics, and offer questionable life advice before the chaos begins.
🎉 New Ending Surprise
We’ve also added a new voiced and animated ending sequence...
We won’t spoil it here. Go reach the top and see it for yourself.
Better Navigation
To help players find their way more easily, we’ve added new signs across both routes of the map.
Now getting lost is a skill issue.
Thank you for your continued support. If you have any feedback or suggestions, feel free reach out to us via email.
Violet Studios
Source
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