HomeGamesUpdatesPricingMethodology
Steam News23 June 20188y ago

A word on our philosophy

Hi, we wanted to first of all give a big thank you to everyone that has given us feedback on the game (both negative and positive!), its super fun to see people taking time to comment on something we've made!

Full notes

Full Climb update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions0 changes1 removal
  • Gameplay
removedHi, we wanted to first of all give a big thank you to everyone that has given us feedback on the game (both negative and positive!), its super fun to see people taking time to comment on something we've made! We know the game has very limited content right now - we released with only the core mechanics because we didn't really expect so many people to try it out and we also think that every good game builds on the foundation of something strong. We enjoyed the base gameplay of our game a lot when we played it in the office but wanted to get a second opinion in case we just had a bad case of home blindness* (which is actually quite common when you're making a game). We expected to get a few (2-3?) players that would give us feedback but here we are... But this is great (for us, and in the end for the game and you as players) because we have gotten so much feedback and suggestions that it feels like we can keep creating content for a few years (with a steady stream of releases ofc) around this core! In the end, this is what WE think early access means - getting a really early product in the hands of the community and listening to their feedback to help shape the game. If you want to chat with us or leave your suggestions on what we should focus on (we heard from you guys that friends games was more anticipated than we expected which is the reason we went all in to get that updated before the weekend for example) then please join our Discord! See you at : https://discord.gg/wqwtDCf Cheers! The Sweet Team *When we no longer see the flaws (or strengths) in our homes, we reach a state that the Swedes call “home blind.”

Climb changes

removedHi, we wanted to first of all give a big thank you to everyone that has given us feedback on the game (both negative and positive!), its super fun to see people taking time to comment on something we've made! We know the game has very limited content right now - we released with only the core mechanics because we didn't really expect so many people to try it out and we also think that every good game builds on the foundation of something strong. We enjoyed the base gameplay of our game a lot when we played it in the office but wanted to get a second opinion in case we just had a bad case of home blindness* (which is actually quite common when you're making a game). We expected to get a few (2-3?) players that would give us feedback but here we are... But this is great (for us, and in the end for the game and you as players) because we have gotten so much feedback and suggestions that it feels like we can keep creating content for a few years (with a steady stream of releases ofc) around this core! In the end, this is what WE think early access means - getting a really early product in the hands of the community and listening to their feedback to help shape the game. If you want to chat with us or leave your suggestions on what we should focus on (we heard from you guys that friends games was more anticipated than we expected which is the reason we went all in to get that updated before the weekend for example) then please join our Discord! See you at : https://discord.gg/wqwtDCf Cheers! The Sweet Team *When we no longer see the flaws (or strengths) in our homes, we reach a state that the Swedes call “home blind.”

Hi, we wanted to first of all give a big thank you to everyone that has given us feedback on the game (both negative and positive!), its super fun to see people taking time to comment on something we've made! We know the game has very limited content right now - we released with only the core mechanics because we didn't really expect so many people to try it out and we also think that every good game builds on the foundation of something strong. We enjoyed the base gameplay of our game a lot when we played it in the office but wanted to get a second opinion in case we just had a bad case of home blindness* (which is actually quite common when you're making a game). We expected to get a few (2-3?) players that would give us feedback but here we are... But this is great (for us, and in the end for the game and you as players) because we have gotten so much feedback and suggestions that it feels like we can keep creating content for a few years (with a steady stream of releases ofc) around this core! In the end, this is what WE think early access means - getting a really early product in the hands of the community and listening to their feedback to help shape the game. If you want to chat with us or leave your suggestions on what we should focus on (we heard from you guys that friends games was more anticipated than we expected which is the reason we went all in to get that updated before the weekend for example) then please join our Discord! See you at : https://discord.gg/wqwtDCf Cheers! The Sweet Team *When we no longer see the flaws (or strengths) in our homes, we reach a state that the Swedes call “home blind.”

Source

Steam News / 23 June 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.