Full notes
Full Climax Heroines update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Performance
THIS IS AN EXTREMELY MAJOR RELEASE UPDATE! EARLY ACCESS VERSION SAVES DO NO LONGER WORK!!!!
Achievement
"Brew this!", brew everything in alchemy
"So much to see!", obtain 100% completion in gallery
"True heroine!", save every NPC from the dungeon and have them move back to town
Alchemy
You can now brew potions using Alchemy
Audio
Message sounds are now more infrequent
Message sounds play at lower volume
Message sounds take into consideration different localizations better
Footsteps now make noise, this can also be turned off
Balance
Magic seller now also sells all second tier spells in additonal to third tier spells
Bugfix
Using "Clear equipment" now no longer causes item dublications.
CG
Added CG gallery where you can see the unlockable arts of CG, Character Art and Background Art
Losing to Morrigan has an unique defeat CG
Winning Morrigan unlocks unique victory CG
Sex with Natsumi is now shown with CG
Controls
Using keyboard + Mouse, you can use mouse to aim and WASD to move. This can be used to point your flashlight to directions without moving, when exploring the dungeon.
Keyboard controls now has lots of useful macros, such as the button I opens up the items menu.
The game now recognizes if using the gamepad and tells the correct buttons based on the controller used
Corescript
Updated to 1.70 (was 1.44)
Dungeon
First Floor now spans across two maps
Added new Eight Floor, which is dedicated to puzzle solving and physics
Moved the original Fourth Floor to work as Ninth Floor
Moved the original Fifth Floor to work as Tenth Floor
Dungeon layout is now randomized on floors 2, 3, 5, 6 and 7.
Gameplay
Added Alchemy
Added "Heal All" automatic system, where you can with a press of a button use items to fully recover fully recover the party's HP, MP, and status by using lower cost items first to higher cost ones.
Added Map, which you can open per each map that gets uncovered when you explore the areas, it's automatically shown at the town
Skill trainer is now bound somewhere inside the floor 2 and must be found before he joins the city
Miner is now bound somewhere inside the floor 6 and must be found before he joins the city
Friendly witch NPC can be found on the last floor of the dungeon and will join the city when found
Graphics
Zoomed the play area closer for a better visual effect
Added Depth of Field
Added Fog
Morrigan has a new battle sprite
Improved the way bust graphics are drawn, shown and removed during dialogues
Busts now have a breathing animation in cutscenes
Added Smooth Scrolling of map when moving this can be disabled for performance on lower-end systems
Character busts now display emotions during the battle
Added Lightning Effects, this can be disabled for performance on lower-end systems
Added Weather Effects for the main city, these can be toned down for performance on lower-end systems
Running now kicks up dust clouds, this can be disabled for performance on lower-end systems
Loot
Slimes now have 50% chance to drop Slime Drops
Slimes now have a rare chance to drop Health Brews
Slimes now ave a very rare chance to drop Energizers
Goblins now have a rare chance to drop Health Brews
Goblins now have a very rare chance to drop Energizers
Goblins have 25% chance to drop Purified Water
Increased chance that Zombies may drop Holy Water
Zombies now have 50% chance to drop Purified Water
Sir Blob has 50% chance to drop Slime Drops
Killer Plants have 50% chance to drop Purified Water
Messages
Added Message Log that records all the messages in game
Optimizations
Optimized all the music for smaller size to help with loading times
Performance
Numerous optimizations
Tutorials
Added Tutorials to the game, these can be disabled if desired
UI
Completely reworked the battle UIs
Completely reworked the dialogue UIs
Completely reworked the save menu UI
Bosses now have a bigger health bar
Each Gauge now has unique and more relevant colors for their text
Each Gauge has a more sleek design instead of being plain squares
Added sub-category "Datalog" main menu, which opens up to reveal Quest Journal, Message Log and Battle Data Log
Added compass
Added Map which is revealed in dungeons as you play and completely in the main hub
Floor number is now shown on the menu screen
Floor number is now shown on save files
Source
Changelog.gg summarizes and formats this update. How we read updates.
