In this update4
Full notes
Full Cliff & Field Tower Defense update
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What changed
- UI and audio
- Gameplay
- Balance
- Performance
- Server
Cliff & Field Tower Defense changes
Hello all Champions,
1.0.9 is out with game balancing, better UI, updated enemies and a lot of stability fixes. Thank you all for playing! It is so fun for us to see the leaderboards and all the feedback you guys bring up!
New features
New Obsidian enemies that are immune to lots of things!
You can now use the middle mouse button to PING on the map!
New +10 gold drops from enemies
New player UI in top left corner
New sound on calling a wave (sweet little battle drums)
Archers no longer cause bleed but have a 5% Critical Hit Chance to deal 2x the damage
Snipers also have a 5% Critical Hit Chance
Bugfixes
Your level progress now saves between rounds! And all the progress you had before should be put back in (Sorry about that)
Reduced the number of fatal crash calls so should crash less!
Better stability overall in multiplayer!
Sniper upgrades have been renamed
Immune sound effects are back in multiplayer
Arrows on the path now disappear as they should when loading a save
You can now continue on victory
Info panel for towers now have white text again
Balancing
Drop rate increased to 1% flat
You now earn more money for late game enemies
Some enemies have had their health adjusted to make progression more even
Obelisk tower speed boost reduced to +25% (down from +50%)
Known issues
Sometimes a multiplayer game will not sync correctly and won't start for one of the players. If that happens just try again! 60& of the time it works, every time!
The auto loot upgrade on the obelisk doesn't work, fixing in an upcoming version
Sometimes Mac computers will crash the game if you have denied internet access and it tries to upload your leaderboard score
Good luck defending your kingdom! Max & Gideon
Source
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