In this update3
Full notes
Full Cliff & Field Tower Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
- Fixes
- Security
- Maps
Cliff & Field Tower Defense changes
Beloved Champions,
It's here! A big update to the demo before we soon release this game in Early Access! We hope you like this one, please let us know if you encounter any issues playing.
New features
NEW GAME MODE: Reverse! All levels (well only one in the demo) can now be played in reverse!
Statistics and info on who destroyed you on the victory/defeat screens!
You can FINALLY play the game with your controller plugged in! (Still working on controller support)
You can now toggle damage numbers
Separate menus for sound and controller settings
Added sprite icons and text popups when picking up drops/loot!
Nightmare is now a game mode playable on any difficulty
Bug fixes
Fixed the revive function!
Updated security on the save file (note that this might reset your save file)
Fixed an issue that prevented your level to save
Fixed panning and zooming speeds around the map
Fixed the dead-zone when right clicking so you don't accidentally scroll around
Fixed the bug where the steam picture would be upside down
Miscellaneous
Updated the pointer to be more clear and visible!
Improved mouse click and drag
Improved the visibility of damage numbers and affix callouts in the world
Updated some of the wave descriptions
Fixed a typo in the Cannon tower description
Changed cannon start AOE-radius from 4 -> 3
Changed cannon start AOE-dmg from 2 -> 1
Changed cannon "Cannonbombs" upgrade AOE-radius from 2 -> 4
Changed cannon "Cannonbombs" upgrade AOE-damage from no change -> 2
Source
Changelog.gg summarizes and formats this update. How we read updates.
