In this update3
Full notes
Full Clicky Islands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Performance
- Events
- Fixes
Clicky Islands changes
First of all, a huge thank you to everyone for all your amazing support and ideas!
We’re excited to release demo update 1.0.3 today
1.0.3 Changelog:
Features:
Auto-Click Feature Added a toggle in the settings. When enabled, hovering over resources and structures will automatically trigger clicks. Steam post image
Open All Fossils at Once
A checkbox in your research table now allows you to open all available fossils at once. Simply break a single fossil and all others will automatically open. Steam post image
Save Button Added a manual save button in the meta-tree screen. Previously, the game only saved automatically when sailing or returning from an island. Steam post image
Unit ruins exploration You can now assign units to help explore the ruins. Once a unit finishes exploring, you only need to click the ruins once to collect the fossil. Steam post image
Hold-to-Buy Upgrades You can now hold the button while purchasing upgrades to level them up multiple times in a row. Previously, you had to release and hold the button for each purchase.
Faster Road Building Roads are now placed slightly faster
Bug fixes:
Fixed an issue with the L azy Coin Jar artifact that could cause the game to crash. Huge thanks to all the players who helped us locate the issue.
Fixed the Master of Cargo achievement. Previously, players could not unlock it on Steam even if they completed the challenge in-game.
Fixed the One-Man Army and Blindfolded challenges. In early builds, there was an issue preventing players from completing these two challenges.
Some balance tweaks. Farm fields now have a base cost in planks. The Fisherman’s Hut now also requires fish to build.
Fixed various typos and translation issues.
Added some performance improvements.
Source
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