Full notes
Full Click To Continue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
-Added a backup system for save files. If a save gets corrupted, the game will automatically use a backup and replace the broken file.
-Fixed the missing collision on the Spin Game glass. Items can no longer be thrown into the machine.
-Added a failsafe for spin game prizes. They now auto-delete if they stay stuck for too long.
-Removed player collision on both cylinders of the polishing machine.
-Removed player collision on all panel covers.
-Fixed all panel covers, that could be clicked multiple times when opening a panel.
-Fixed the camera’s eye being visible when hacked, even if the eye upgrade was never collected.
-Removed shadows for water spray, spring, garbage, and polished stones.
-Fixed the pickaxe panel glass that could be triggered multiple times with a rock.
-Added lasers to the Deep entry when the laser tower is active.
-Fixed lasers that would partially deactivate if the player stood in front of the tower during activation.
-Fixed hints that would remain visible when the blacklight was on and the heist had started.
-Fixed sound priority bug on the stone polisher.
Source
Changelog.gg summarizes and formats this update. How we read updates.
