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Steam News30 April 20262mo ago

Demo Update #3

Howdy, Clerks from around the globe! This update adjusts gameplay flow and introduces a new revamped tutorial. Behind the scene, we’ve been working on the full release content and features.

In this update5

Full notes

Full Clerks and Quirks update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes10 additions4 changes1 removal
  • Gameplay
  • Balance
  • Server
  • Store
  • Performance
  • Fixes
addedHowdy, Clerks from around the globe!This update adjusts gameplay flow and introduces a new revamped tutorial. Behind the scene, we’ve been working on the full release content and features.
addedCONTENTThe tutorial has been recreated from scratch. The day’s duration and customer amount is controlled and reduced to speed up the tutorial. Game mechanics appear earlier. Added more presentation to game mechanics. It can now be skipped. We would love some feedback! Tell us how it feels!
addedCONTENT3 new layouts with a different entrance position.
addedCONTENTAdded previews for full release items. More to come!
changedIMPROVEMENTSCustomers will now avoid players, crowded spots and other customers. They still collide the same, but it will (mostly) be your fault now! Customer physic has also been improved in multiplayer.
changedIMPROVEMENTSWhen a coupon or pin reduces an upgrade or pin price, the original price is now also shown.
Appliances Caterpillar Food Spawn rate0.70.5Appliances Caterpillar Food Spawn rate decreased, nerf5 Price70455 Price decreased, nerfWith the item in your hands, assign the item Price2550SWith the item in your hands, assign the item Price increased, buff5 → 1 Cool Cooler Spawn rate10.55 → 1 Cool Cooler Spawn rate decreased, nerf

Clerks and Quirks changes

addedThis update adjusts gameplay flow and introduces a new revamped tutorial. Behind the scene, we’ve been working on the full release content and features.
addedThe tutorial has been recreated from scratch. The day’s duration and customer amount is controlled and reduced to speed up the tutorial. Game mechanics appear earlier. Added more presentation to game mechanics. It can now be skipped. We would love some feedback! Tell us how it feels!
added3 new layouts with a different entrance position.
addedAdded previews for full release items. More to come!
changedCustomers will now avoid players, crowded spots and other customers. They still collide the same, but it will (mostly) be your fault now! Customer physic has also been improved in multiplayer.

Howdy, Clerks from around the globe!

This update adjusts gameplay flow and introduces a new revamped tutorial. Behind the scene, we’ve been working on the full release content and features.

Good luck being employee of the week!

🎮 PLAY THE DEMO

💬 JOIN THE DISCORD

Now, let's jump in the fun part!

CONTENT

  • The tutorial has been recreated from scratch.

    • The day’s duration and customer amount is controlled and reduced to speed up the tutorial.

    • Game mechanics appear earlier.

    • Added more presentation to game mechanics.

    • It can now be skipped.

    • We would love some feedback! Tell us how it feels!

  • 3 new layouts with a different entrance position.

  • Added previews for full release items. More to come!

IMPROVEMENTS

  • Customers will now avoid players, crowded spots and other customers. They still collide the same, but it will (mostly) be your fault now! Customer physic has also been improved in multiplayer.

  • When a coupon or pin reduces an upgrade or pin price, the original price is now also shown.

  • Outside the store :

    • There is now a calendar appliance! It requires you to plan the week before starting monday, improving game flow and allowing for more strategy.

    • Parcella and her appliance pods have been moved to fit the new calendar.

    • With the new Parcella position, layouts can now be centered inside the environment and the entrance can now be in a different spot!

  • Some interfaces no longer appear for all player. This is a WIP feature as we figure out how and which interfaces we want and can transition towards this. For now, these windows are local:

    • Appliance purchase

    • Appliance details

    • Calendar review

    • Inventory

  • We can now join multiplayer games anytime. A "host is busy" popup will appear if remote players need to wait.

  • Customer queue outside

    • The outside store queue now has groups showing 1 bubble no matter how many customers inside.

    • Bubbles for groups further in the queue are also more subtle to decrease visual clutter.

    • Giving cool cooler sodas to a group outside now restores patience to the whole group.

  • Game settings

    • Added a keybinding tab.

    • Added fps and vsync options to the graphics tab.

  • Your last selected layout, destination and starting item is restored when you return to the hub.

  • Added customization for player identifier shapes and colors.

  • Added a better visual warning when about to over-infuse items.

  • Fixed interfaces for ultrawide screens.

BALANCING

  • Items

    • Heartfuel Soda

      • Is now part of the Classics category

  • Appliances

    • Caterpillar Food

      • Spawn rate decreased 0.7 → 0.5

      • Price decreased 70 → 45

    • Conveyor Belt

      • Revisited base behavior + quirk effect

        • The base behavior now grabs items from the appliance in the back.

        • The quirk now allows filtering the conveyor for a specific item. With the item in your hands, assign the item

      • Price increased 25 → 50

      • Spawn rate decreased 1.5 → 1

    • Cool Cooler

      • Spawn rate decreased 1 → 0.5

    • Gate

      • Spawn rate decreased 1 → 0.5

    • Mushroom Spore Stock

      • Revisited quirk effect

        • Automatically shoots a spore onto empty adjacent flower pots.

    • Premium Award

      • Spawn rate decreased 0.5 → 0.4

    • Seed Stock

      • Revisited quirk effect

        • Automatically shoots a seed onto empty adjacent flower pots.

    • Self-Service

      • Spawn rate decreased 0.7 → 0.5

    • Waiting Bench

      • Spawn rate decreased 0.7 → 0.5

  • Chaos Pins

    • Bleeding Edge

      • Price increased 75 → 80

    • Business Credit Card

      • Price decreased 100 → 50

    • Classics+

      • Price increased 50 → 60

    • Corporate Vibin'

      • Price decreased 75 → 70

    • Cozy Shop

      • Price increased 100 → 120 (still free as a friday reward pin)

      • Effect decreased

        • per quirk 5% → 3.33%

        • max 50% → 40%

    • Customer Awareness

      • Effect decreased 20% → 15%

    • Exclusive Line Up

      • Effect decreased 50% → 30%

    • Five Stars Reputation

      • Price decreased 100 → 80 (still free as a friday reward pin)

    • Gear+

      • Price increased 50 → 60

    • Guaranteed Chaos

      • Price decreased 75 → 50

    • Healing+

      • Price increased 50 → 60

    • Ice Age

      • Price decreased 75 → 60

    • Nest Egg

      • Price increased 100 → 120 (still free as a friday reward pin)

      • Effect decreased 2% → 1.6%

    • Organics+

      • Price increased 50 → 60

    • Show Me The Money

      • Price increased 50 → 120 (still free as a friday reward pin)

    • Social Pressure

      • Pin is now a friday reward pin

      • Price increased 75 → 100 (now free as a friday reward pin)

    • Specialized Vendor

      • Price increased 100 → 120 (still free as a friday reward pin)

    • Weapons+

      • Price increased 50 → 60

FIXES

  • Over 200 fixed bugs. To keep development swift, we have not kept track of bugs that are part of the existing demo VS the full release version.

  • Now possible to jump down the lavaland rock to respawn in the shop.

  • The reroll price is correctly saved and set on game reloads.

We would love to hear your feedback and ideas on the Discord channel.

Wishing you all the best customers!

Source

Steam News / 30 April 2026

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