Full notes
Full Cleared Hot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Performance
- Fixes
Pilots! We are happy to announce that Chapter1a has been released. We fit in as much as we could before the holidays, we hope you enjoy it!
Comanche
The new helicopter, the RAH-66 Comanche is in the game! It is extremely agile but takes damage quickly. Give it a play and let us know what you think.
New Test Flight Area
We took your feedback on wanting some more things to test, and made the test flight area into a sandbox. There are now buttons / switches you can interact with to spawn enemies,
How To Access Test Flight
To enter the test flight mode, go into the hangar and then click "TEST FLIGHT" on the right side panel.
Survival Mode
This area has a handful of small mini-game modes that we are exploring. In survival mode you defend a building from waves of enemies, with health and ammo dropped in between waves. You get a cash reward for reaching the half way point and for completing the stage.
Defense Simulation
This just sends waves of enemies straight at a target. The enemies don't progress and there is no ending.
Standoff Range
Spawns both friendly and enemy NPCs and sends them into a battle.
Other Areas
There are a lot of other areas for you to play with.
Demolition Playground
Physics Playground
Standoff Range
Shooting Range
Vehicle Range
Turret Range
Radar Turret Range
We are hoping this area can be a place to experiment! We'd love your feedback on all this- what do you want to see more of?
New Options
Screen Shake
You can now adjust how much screen shake is applied (in game options)
No Blood / Gore / BBQ Meat
You can now disable blood and gore. The NPCs will no longer explode into various cuts of meat after being killed by rotors or certain weapons.
Active Debris Limit
Added a slider for the maximum number of physics debris pieces that can be active at a time. Lowering this will help performance in certain CPU bound situations, or really destruction heavy levels.
UI FPS Limit
We've added an option to limit your FPS while in the game UI, to prevent melting any graphics cards unnecesarily :)
Cloud Save
We also added cloud save. So you can keep synced between your various devices. Keep in mind that with the current implementation, the game syncs on quit. So if you want to swap devices, quit out of your current session before switching.
Steam Deck Verified
Cleared Hot is now Steam Deck verified, woohoo! This update came through last week but we didn't announce it publicly.
Various Fixes
Improved: Boss music logic so it fits better with the different phases
Improved: Sfx on collision performance for props
Imprived: Collision damage performance for destructible props
Fixed: camera starting sometimes in strange positions
Fixed: bug where you could change to different UIs in the homebase when selecting helo ending up with a broken ui
- Fixedupdated a few props to use the proper collider
Fixed: Configured the rope pickup in some props so they work better when they spawn rotated
Fixed: Mouse was hidden when using "Quit to menu" option while in a mission
- FixedWarehouse destruction model fixed so the broken parts don't kill units inside
Fixed: Hind passenger stat now match the actual number of passengers supported ingame
Thank You + Happy Holidays
This last month has been a bit of a blur. Thanks to everyone who supported us on our launch.
We really wanted to get you this update before the holidays, to keep the momentum and show we're committed to our early access schedule. I'm really happy that we're able to send a small amount of new content for you to play over the holiday break.
I think we are all ready to take a break to relax and be with family now :D So happy holidays! Come celebrate with us on Discord: https://discord.com/invite/XmMTqEjpQg
Thanks everyone!
-Colin "cfinger" and the Cleared Hot team
Source
Changelog.gg summarizes and formats this update. How we read updates.
