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Steam News29 October 201411y ago

Alpha 1.0.4 Patch Notes

HIGHLIGHTS Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor. XP scaling is now exponential.

Full notes

Full Claustrophobia: The Downward Struggle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes7 additions3 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • Performance
  • UI and audio
addedAdded Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor.
changedGAMEPLAY
addedAdded Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor.
removedLikewise, undiscovered enemies will no longer scale up when they are below the player's current level.
addedPreparations made for upcoming new content.
addedAdded the final mix of Light6.

Claustrophobia: The Downward Struggle changes

addedAdded Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor.
changedGAMEPLAY
addedAdded Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor.
removedLikewise, undiscovered enemies will no longer scale up when they are below the player's current level.
addedPreparations made for upcoming new content.

HIGHLIGHTS

  • Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor.

  • XP scaling is now exponential.

GAMEPLAY

  • Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor.

  • Likewise, undiscovered enemies will no longer scale up when they are below the player's current level.

  • Preparations made for upcoming new content.

MUSIC

  • Added the final mix of Light6.

ENEMIES

  • Added Modifier: Illusionist

  • Greatly increased Elite, Champion, and Hellish enemies Health.

  • XP from defeating Elite, Champion, and Hellish enemies increased to co-inside with new balancing.

  • Enemies now have increased Hit Rate at greater levels.

STATS

  • XP scaling is now exponential.

  • Hit Rating and Defence Rating now suffer Diminishing Returns.

  • Altered scaling of Diminished values, such as Critical Chance, Armour Efficiency, etc.

  • Combat Efficiency and Dual Wielding now suffer Diminishing Returns.

BUG FIXES

  • Fixed a major bug causing a number of Skills (including Rat-at-tack) to deal damage based on user Health rather than the intended Stat.

  • Fixed a bug causing Diminished values to scale beyond their maximum values at high levels.

  • Fixed a crash caused by attempting to rebind NumKey0 while at the main menu.

  • Fixed Health, Mana, and Damage Multipliers on enemies.

  • Fixed incorrect values on the Tooltip for Dual Wielding.

Source

Steam News / 29 October 2014

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