Full notes
Full Claustrophobia: The Downward Struggle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
HIGHLIGHTS
Added the Ability to throw potions.
Added Wide Doorways fitted with double doors.
Redesigned all XP and Level Scaling (recommended to start a new game due to inconsistencies).
GAMEPLAY
Added the Ability to throw potions.
Added Wide Doorways fitted with double doors.
UI
Added the Option to load your last Character's appearance when creating a new Character.
Altered the colouring of the minimap for easier visability.
Leaderboard entries made before major balance changes now have an outdated tag, and will be overridden by all new entries.
Added a warning message that will display When attempting to load a save file that is no longer compatible with the current build.
ENEMIES
Elite, Champion, and Hellish enemies now have buffs to their base damage.
Elite, Champion, and Hellish enemies no longer have buffs to their Hit Rating.
Elite, Champion, and Hellish enemies awarded XP reduced.
Enemies with the Beserker mod's damage modifer and Dexterity reduced.
Squish's Base stats increased.
Rat-at-tack's base Damage and Modifier reduced.
Constitution scaling of enemies increased to 3 Constitution per level, up from 2.
SKILLS
Execution's base damage increased to 120% Weapon Damage, 30% Strength. In addition, Damage gained from the target's lost health increased to 120%.
ITEMS
All potions now have effects when used on an enemy.
STATS
Redesigned all XP and Level Scaling (recommended to start a new game due to inconsistencies). This change also effects leaderboard scoring.
Critical Damage gained from Strength reduced to 1 point every 2 Strength, down from 1 every 1 Strength.
Critical Chance and Critical Damage now apply diminishing returns rather than having a hard capped value.
BUG FIXES
Fixed Interaction inconsistancies with the Dungeon Exit.
Fixed a bug causing the Armour gain from Strength to be incorrect.
Invisible Enemies no longer show up on the minimap.
Invisible Enemies no longer count during any condition checks for nearby enemies.
Various Tooltip typos corrected.
Source
Changelog.gg summarizes and formats this update. How we read updates.
