Full notes
Full Claustrophobia: The Downward Struggle update
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What changed
- Gameplay
- Balance
- UI and audio
Claustrophobia: The Downward Struggle changes
HIGHLIGHTS
Added Second Weapon Loadout.
Added Full Screen minimap.
Large scaling rework to Melee Combat, Hit Rating, and Enemy Health & Damage.
GAMEPLAY
Added a second weapon loadout (Default Key Q).
CONTROLS
Slightly reworked movement controls to reduce the chance of accidentally moving more cells than intended at a time.
UI
Added a Fullscreen Map, complete with tooltips and movement (Default Key M).
Comparison Tooltips will now display all equipped alternatives when the item in question can be equipped to multiple slots.
Doors are now shown on the minimap.
ENEMIES
Enemy Health Scaling reworked.
Enemy Defence Rating reworked.
Enemy Damage Scaling reworked.
SKILLS
Shield Bash's Stun Duration reduced to 2 turns, down from 5.
ITEMS
Two Handed Swords now scale correctly.
STATS
You now gain 1 Armour for every 2 points of Strength.
Armour Efficiency gain from Constitution increased to 20%, from 10%.
Resist Efficiency gain from Wisdom increased to 20%, from 10%.
BUG FIXES
Fixed a bug causing Keyboard Movement controls to rebind incorrectly.
Keyboard movement no longer occurs while rebinding keys.
Traps placed in doorways can now be removed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
