Full notes
Full Claustrophobia update
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Repeated intro
Hey all! Claustrophobia has been released for 3 years now, and I believe its completely different as from the initial release.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Claustrophobia changes
I have worked on getting the game run better, more reliable and logical. Reworked many of the annoying puzzles and changed quite some areas.
The Nailgun has been removed in this update, the nailgun was a fun weapon but added nothing more than filler, and caused for confusion because it did 0 damage to the mutant. I have decided to remove it, and replaced it with the reloadable PDW-K early on.
This also means that the achievement has been altered, you'll keep it if you have gotten the achievement prior.
Thank you guys so much for the continous support!
Fixes:
Fixed tunnel scare
Fixed random mesh placement
Reworked AI for more challenging chasing sequences
Additions:
Added new Lore Pages (2)
Added enemy mutant enemy death sound
Added impact effects on enemy mutant
Added enemy mutant to turn around if attacked from behind
Added enemy mutant buffed (from 700hp to 2300hp) to be able to be killed by PDW-K using approx 40 shots
Added 2 new achievements
Added icons to all achievements
Removed Nailgun
Removed Ammo Boxes
Placed more Ammo along the way
Placed more Research
Achievements now have Icons
Source
Changelog.gg summarizes and formats this update. How we read updates.
