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Steam News15 April 201610y ago

v1.1 & v1.2 Updates Live - Patch Notes

Tonight we got two quick patches out in order to begin addressing some of the general reports that we have received since launch. Below is a full list of changes: 1.

Full notes

Full Clash of the Monsters update

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What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedTonight we got two quick patches out in order to begin addressing some of the general reports that we have received since launch. Below is a full list of changes: 1.1 Special Moves And Combo Lists -Inputs for both each character's specials moves and combos can now be seen when pausing the game. During a match, press either Spacebar or the Start button on your controller to access your special moves list! Pause With Controller -A bug that was preventing some controllers from being able to pause the game using the start button has been addressed. You may now use your controller to pause! Balance Tweaks -Meter special moves for all characters no longer award the attacker with meter when being cast, and also when dealing damage -Bones - special 1 now does slightly less damage -Bones - special 2 now does slightly less damage -Bones - special 2 meter now does slightly more damage -Headless Horseman - special 1 now does slightly less damage -Headless Horseman - special 1 meter now does slightly more damage -Headless Horseman - special 2 now does slightly less damage -Headless Horseman - special 2 meter now does slightly more damage -Ichabod Crane - special 1 now does slightly less damage -Ichabod Crane - special 1 meter now does slightly more damage -Ichabod Crane - special 2 now does greater damage -Ichabod Crane - special 2 meter now does slightly more damage -Invisible Man - special 1 now does less damage -Invisible Man - special 1 meter now does slightly less damage -Living Dead - special 1 now does slightly less damage -Living Dead - special 1 meter now does slightly more damage -Living Dead - special 2 meter now does slightly more damage -Nosferatu - special 1 meter now does greater damage -Nosferatu - special 2 meter now deals damage -Nosferatu’s trance now has a cool down to prevent stun infinite combos Animation Polish -Bones and Living Dead - idle animations are now rooted from feet to prevent sliding around when idling Menu -Fixed a bug that sometimes caused navigating the menu buttons to fail (the same fix was also applied to the pause screen menu) -Facebook and Twitter links can now be scrolled through in the menu buttons using the controller Character Select Screen -Updated Headless Horseman’s portrait 1.2 -Fixed a bug that would cause some controllers to stop responding after pausing the game Keep an eye out for a series of rapid patches to the game over the next few days. We are working as hard as we can to knock out bugs and balance issues as we receive reports. We will also be in an indefinite polish phase to get this game out of beta state. Thanks again to the thousands of you who are already enjoying the game! Adam Smith

Clash of the Monsters changes

changedTonight we got two quick patches out in order to begin addressing some of the general reports that we have received since launch. Below is a full list of changes: 1.1 Special Moves And Combo Lists -Inputs for both each character's specials moves and combos can now be seen when pausing the game. During a match, press either Spacebar or the Start button on your controller to access your special moves list! Pause With Controller -A bug that was preventing some controllers from being able to pause the game using the start button has been addressed. You may now use your controller to pause! Balance Tweaks -Meter special moves for all characters no longer award the attacker with meter when being cast, and also when dealing damage -Bones - special 1 now does slightly less damage -Bones - special 2 now does slightly less damage -Bones - special 2 meter now does slightly more damage -Headless Horseman - special 1 now does slightly less damage -Headless Horseman - special 1 meter now does slightly more damage -Headless Horseman - special 2 now does slightly less damage -Headless Horseman - special 2 meter now does slightly more damage -Ichabod Crane - special 1 now does slightly less damage -Ichabod Crane - special 1 meter now does slightly more damage -Ichabod Crane - special 2 now does greater damage -Ichabod Crane - special 2 meter now does slightly more damage -Invisible Man - special 1 now does less damage -Invisible Man - special 1 meter now does slightly less damage -Living Dead - special 1 now does slightly less damage -Living Dead - special 1 meter now does slightly more damage -Living Dead - special 2 meter now does slightly more damage -Nosferatu - special 1 meter now does greater damage -Nosferatu - special 2 meter now deals damage -Nosferatu’s trance now has a cool down to prevent stun infinite combos Animation Polish -Bones and Living Dead - idle animations are now rooted from feet to prevent sliding around when idling Menu -Fixed a bug that sometimes caused navigating the menu buttons to fail (the same fix was also applied to the pause screen menu) -Facebook and Twitter links can now be scrolled through in the menu buttons using the controller Character Select Screen -Updated Headless Horseman’s portrait 1.2 -Fixed a bug that would cause some controllers to stop responding after pausing the game Keep an eye out for a series of rapid patches to the game over the next few days. We are working as hard as we can to knock out bugs and balance issues as we receive reports. We will also be in an indefinite polish phase to get this game out of beta state. Thanks again to the thousands of you who are already enjoying the game! Adam Smith

Tonight we got two quick patches out in order to begin addressing some of the general reports that we have received since launch. Below is a full list of changes: 1.1 Special Moves And Combo Lists -Inputs for both each character's specials moves and combos can now be seen when pausing the game. During a match, press either Spacebar or the Start button on your controller to access your special moves list! Pause With Controller -A bug that was preventing some controllers from being able to pause the game using the start button has been addressed. You may now use your controller to pause! Balance Tweaks -Meter special moves for all characters no longer award the attacker with meter when being cast, and also when dealing damage -Bones - special 1 now does slightly less damage -Bones - special 2 now does slightly less damage -Bones - special 2 meter now does slightly more damage -Headless Horseman - special 1 now does slightly less damage -Headless Horseman - special 1 meter now does slightly more damage -Headless Horseman - special 2 now does slightly less damage -Headless Horseman - special 2 meter now does slightly more damage -Ichabod Crane - special 1 now does slightly less damage -Ichabod Crane - special 1 meter now does slightly more damage -Ichabod Crane - special 2 now does greater damage -Ichabod Crane - special 2 meter now does slightly more damage -Invisible Man - special 1 now does less damage -Invisible Man - special 1 meter now does slightly less damage -Living Dead - special 1 now does slightly less damage -Living Dead - special 1 meter now does slightly more damage -Living Dead - special 2 meter now does slightly more damage -Nosferatu - special 1 meter now does greater damage -Nosferatu - special 2 meter now deals damage -Nosferatu’s trance now has a cool down to prevent stun infinite combos Animation Polish -Bones and Living Dead - idle animations are now rooted from feet to prevent sliding around when idling Menu -Fixed a bug that sometimes caused navigating the menu buttons to fail (the same fix was also applied to the pause screen menu) -Facebook and Twitter links can now be scrolled through in the menu buttons using the controller Character Select Screen -Updated Headless Horseman’s portrait 1.2 -Fixed a bug that would cause some controllers to stop responding after pausing the game Keep an eye out for a series of rapid patches to the game over the next few days. We are working as hard as we can to knock out bugs and balance issues as we receive reports. We will also be in an indefinite polish phase to get this game out of beta state. Thanks again to the thousands of you who are already enjoying the game! Adam Smith

Source

Steam News / 15 April 2016

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