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Steam News1 September 20241y ago

September Hype Update

So I have good news and I have bad news. The good news is, I'm about a month into my new day job (absolutely loving it btw, I haven't been this happy in a day job in years!

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addedThe good news is, I'm about a month into my new day job (absolutely loving it btw, I haven't been this happy in a day job in years!) and it leaves me with enough time and sometimes even enough energy to do devwork on weekdays. In theory, this means that Chapter 6 devtime should go a little faster. And I have gotten a decent amount of progress done on one of the Chapter 6 paths, I suppose.

Clash: Blue Mirage changes

addedThe good news is, I'm about a month into my new day job (absolutely loving it btw, I haven't been this happy in a day job in years!) and it leaves me with enough time and sometimes even enough energy to do devwork on weekdays. In theory, this means that Chapter 6 devtime should go a little faster. And I have gotten a decent amount of progress done on one of the Chapter 6 paths, I suppose.

So I have good news and I have bad news.

The good news is, I'm about a month into my new day job (absolutely loving it btw, I haven't been this happy in a day job in years!) and it leaves me with enough time and sometimes even enough energy to do devwork on weekdays. In theory, this means that Chapter 6 devtime should go a little faster. And I have gotten a decent amount of progress done on one of the Chapter 6 paths, I suppose.

The bad news is, I'm burnt out. Fizzled. Tired of it. Two years of this and my brain needs a break.

So I am taking that break and working on a different project in September. Then I'll go back to Blue Mirage in October. If this test goes well, I'll keep alternating between Blue Mirage and another project monthly to prevent future burnout.

It also means the hype updates are going to slow down (and the crowd went wild). Doesn't mean I'm dead. Doesn't mean I'm running away. Just that I am mixing up my strategy a bit to that I can finish this freakin' thing and be happy with the end result.

(And if you're curious about what I am working on, keep an eye over on my Twitter/X and/or my itch.io. :-) )

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Steam News / 1 September 2024

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