Full notes
Full Clarent Saga: Chronicles update
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What changed
- Store
- Balance
- Gameplay
- Fixes
- Compatibility
Clarent Saga: Chronicles changes
Hi everyone,
here is a (last) regular update, the changes:
complete rework of monsters sprite;
classes (and sub-classes) are limited to 1 type of offhand, bodygear, headgear;
all weapons, armors and ring are not available at the start in the shop, instead
they are unlocked progressively every chapter passed;
lot of items removed in shop for game balance;
change characters starting Equipment;
rework enemies and bosses drop;
change difficulties (remove useless hidden difficulty);
three distincts difficulties instead of five,
chapter 17 Rework;
add three mode : original (get the 6 overpowered characters in the second part),
balanced (don't get them but their subclasses rings instead),
classic (get nothing in the second part);
greatly buff default classes divine skills damage;
nerf spell blade divine skill;
extra bosses are also available in the main zone after the epilogue;
complete rework of shop menu;
corrected steal skill bug;
can reset characters, gold or level in extra zone;
slightly rework the script to fit with the new ennemies.
Farewell everyone,
David Nguyen.
ps: the linux version and demo have been removed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
