Full notes
Full Clank! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
Clank! changes
Thieves–you’re under arrest! Ah-ha, just kidding. Today’s patch is chock-full of numerous fixes and improvements to make your - ahem - high-stakes antiques reallocation smoother and more pleasant.
Additions and Improvements
Tweaked and replaced several Heist modifiers for a more varied experience.
Overhauled the auto-camera behavior to stay out of your way when you don’t want it, and be more useful when you do.
Adjusted the spacing of rooms and tunnels on the Barrow Mounds board to reduce the need for panning around.
Created additional VFX for certain character movements and actions to make the characters more reactive to game events.
Added images to take up edge borders when the game window is dynamically scaled, replacing the blank black which previously appeared.
Bug Fixes
In addition to the above improvements, we’ve done a lot of bug-squashing.
First-time trigger tutorials for deferred abilities should now properly appear when first encountering one.
Resolved an interaction between the Heist modifiers Scholar and Hall of Mirrors which caused incorrect leaderboard scoring to occur. In-game scores were unaffected.
You are no longer referred to as just “You” when not logged in.
Fixed an issue where skipping to results could cause some iconography to be hidden on the scoring screen. This was a visual problem only and did not affect final scores.
Source
Changelog.gg summarizes and formats this update. How we read updates.
