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Steam News1 June 20261mo ago

Clanfolk News Roundup at the Hooded Horse May Publisher Sale

Spring is here, and so is a major update for Clanfolk! Earlier this month, Blorf released a huge patch that includes a variety of long-requested atmospheric and QOL features, with a specific focus on creativity, plannin

In this update1

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Full Clanfolk update

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What changed

0 fixes4 additions1 change0 removals
  • Gameplay
  • Store
addedA Major Update for ClanfolkCreativity: Blorf made some really cool additions here. Tables and chairs have been changed a lot, allowing for them to be connected so your Clanfolk are more likely to eat at available tables and connected chairs. This also provides a mood bonus -- so not only does this change make tables and chairs look great, it also provides an important gameplay function! The patch also introduced new floor coverings, bigger doors, and milking and shearing spots.
addedA Major Update for ClanfolkPlanning: Clanfolk now has a Planning mode that allows players to place colored planning areas, and provides wealth of options for more efficiently planning builds and placements. Planning mode also includes Blueprint Actions, which allow players to stop, start, or change the priority of entire builds.
addedA Major Update for ClanfolkThis update also implemented the Livestock Table, which will let you see essential information about your livestock, and added Slaughter Scheduling so you can set a slaughter time when certain parameters are met. And it introduced Chief's Laws, which will be toggled rules that you can set via the Clans panel.
addedA Major Update for ClanfolkEfficiency: In this category, Blorf added some very important options for increasing priority and efficiency across your settlement. The newly implemented Feed Range system allows players to set a radius for Crafting Stations that will change where and what resources are available for crafting. Haul Priority and Crafting Priority were added as well, allowing players to fine-tune what goods and crafts are prioritized in their Clanfolk's decision-making. The last change in this subsection is an upgrade to the closest item find, which improves both pathmaking and decision-making when your Clanfolk are handling items for hauling or crafting.
changedA Major Update for Clanfolkhttps://store.steampowered.com/news/app/1700870/view/668364177007444788 Thanks for reading! ~The Hooded Horse Team

Clanfolk changes

addedCreativity: Blorf made some really cool additions here. Tables and chairs have been changed a lot, allowing for them to be connected so your Clanfolk are more likely to eat at available tables and connected chairs. This also provides a mood bonus -- so not only does this change make tables and chairs look great, it also provides an important gameplay function! The patch also introduced new floor coverings, bigger doors, and milking and shearing spots.
addedPlanning: Clanfolk now has a Planning mode that allows players to place colored planning areas, and provides wealth of options for more efficiently planning builds and placements. Planning mode also includes Blueprint Actions, which allow players to stop, start, or change the priority of entire builds.
addedThis update also implemented the Livestock Table, which will let you see essential information about your livestock, and added Slaughter Scheduling so you can set a slaughter time when certain parameters are met. And it introduced Chief's Laws, which will be toggled rules that you can set via the Clans panel.
addedEfficiency: In this category, Blorf added some very important options for increasing priority and efficiency across your settlement. The newly implemented Feed Range system allows players to set a radius for Crafting Stations that will change where and what resources are available for crafting. Haul Priority and Crafting Priority were added as well, allowing players to fine-tune what goods and crafts are prioritized in their Clanfolk's decision-making. The last change in this subsection is an upgrade to the closest item find, which improves both pathmaking and decision-making when your Clanfolk are handling items for hauling or crafting.
changedhttps://store.steampowered.com/news/app/1700870/view/668364177007444788 Thanks for reading! ~The Hooded Horse Team

Spring is here, and so is a major update for Clanfolk! Earlier this month, Blorf released a huge patch that includes a variety of long-requested atmospheric and QOL features, with a specific focus on creativity, planning, and efficiency. Keep reading for the recap!

Clanfolk is also part of the Hooded Horse May Publisher Sale at 50% off. Check it out, and the other games on sale during the Hooded Horse May Publisher sale.

Hooded Horse May Publisher Sale

A Major Update for Clanfolk

Update #19 featured a lot of long-requested additions from the community. This one was so big that Blorf had to split it into three sections. Let's check out the biggest changes in each one!

Creativity: Blorf made some really cool additions here. Tables and chairs have been changed a lot, allowing for them to be connected so your Clanfolk are more likely to eat at available tables and connected chairs. This also provides a mood bonus -- so not only does this change make tables and chairs look great, it also provides an important gameplay function! The patch also introduced new floor coverings, bigger doors, and milking and shearing spots.

Planning: Clanfolk now has a Planning mode that allows players to place colored planning areas, and provides wealth of options for more efficiently planning builds and placements. Planning mode also includes Blueprint Actions, which allow players to stop, start, or change the priority of entire builds.

This update also implemented the Livestock Table, which will let you see essential information about your livestock, and added Slaughter Scheduling so you can set a slaughter time when certain parameters are met. And it introduced Chief's Laws, which will be toggled rules that you can set via the Clans panel.

Efficiency: In this category, Blorf added some very important options for increasing priority and efficiency across your settlement. The newly implemented Feed Range system allows players to set a radius for Crafting Stations that will change where and what resources are available for crafting. Haul Priority and Crafting Priority were added as well, allowing players to fine-tune what goods and crafts are prioritized in their Clanfolk's decision-making. The last change in this subsection is an upgrade to the closest item find, which improves both pathmaking and decision-making when your Clanfolk are handling items for hauling or crafting.

These only the broad strokes of all the changes and tweaks made in this patch, so make sure to check out the full changelog for a deep dive!

https://store.steampowered.com/news/app/1700870/view/668364177007444788 Thanks for reading! ~The Hooded Horse Team

Source

Steam News / 1 June 2026

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