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Steam News21 July 20214y ago

The Monsters & Mayhem Update is Live!

Summer is almost over and we wanted to introduce some new features into the game based on player feedback. These are things we’ve wanted to add for a while!

In this update5

Full notes

Full Clan O'Conall and the Crown of the Stag update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes8 additions3 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedSummer is almost over and we wanted to introduce some new features into the game based on player feedback. These are things we’ve wanted to add for a while!
addedThat’s why we’re happy to announce the Monsters & Mayhem Update, including a new Accessibility Pause option for Swaps, and Game Difficulty!
addedCharacter Swap-Pause OptionWithin the Gameplay section of the pause menu, we added this handy new feature that will give a brief pause to the gameplay every time you switch to a new character, allowing you to prepare your next move or correct the swap if you mistakenly selected the wrong sibling for the job. You can turn this on and off anytime you want!
changedCombat Difficulty SettingWe want everybody to play at the level they want so we made an Easy, Normal, and Hard mode for combat! You don’t find enough of a challenge? Switch to Hard and see the hordes of Caoranach deal more damage, making you rely more on dodge moves and precise attacks in order to win battles. On the other hand, if you find the mayhem of battle is too much, keep it on easy so you can focus more on platforming and puzzle-solving.
addedBug FixesBig Visual improvements to the Dreaded Dullahan! Dullahan’s head now has a much more prominent visual effect when its invulnerable. We’ve also added better indicators to the Stone Head and Faulty Bomb to show that Haggish can interact with them.
fixedBug FixesRed Skulls now consistently reflect back at Dullahan, fixing an issue where some would not behave correctly.

Clan O'Conall and the Crown of the Stag changes

addedSummer is almost over and we wanted to introduce some new features into the game based on player feedback. These are things we’ve wanted to add for a while!
addedThat’s why we’re happy to announce the Monsters & Mayhem Update, including a new Accessibility Pause option for Swaps, and Game Difficulty!
addedWithin the Gameplay section of the pause menu, we added this handy new feature that will give a brief pause to the gameplay every time you switch to a new character, allowing you to prepare your next move or correct the swap if you mistakenly selected the wrong sibling for the job. You can turn this on and off anytime you want!
changedWe want everybody to play at the level they want so we made an Easy, Normal, and Hard mode for combat! You don’t find enough of a challenge? Switch to Hard and see the hordes of Caoranach deal more damage, making you rely more on dodge moves and precise attacks in order to win battles. On the other hand, if you find the mayhem of battle is too much, keep it on easy so you can focus more on platforming and puzzle-solving.
addedBig Visual improvements to the Dreaded Dullahan! Dullahan’s head now has a much more prominent visual effect when its invulnerable. We’ve also added better indicators to the Stone Head and Faulty Bomb to show that Haggish can interact with them.

Summer is almost over and we wanted to introduce some new features into the game based on player feedback. These are things we’ve wanted to add for a while!

That’s why we’re happy to announce the Monsters & Mayhem Update, including a new Accessibility Pause option for Swaps, and Game Difficulty!

Character Swap-Pause Option

Finding it challenging to swap precisely when you have a boar on your tail? Say no more!

Within the Gameplay section of the pause menu, we added this handy new feature that will give a brief pause to the gameplay every time you switch to a new character, allowing you to prepare your next move or correct the swap if you mistakenly selected the wrong sibling for the job. You can turn this on and off anytime you want!

Combat Difficulty Setting

We want everybody to play at the level they want so we made an Easy, Normal, and Hard mode for combat! You don’t find enough of a challenge? Switch to Hard and see the hordes of Caoranach deal more damage, making you rely more on dodge moves and precise attacks in order to win battles. On the other hand, if you find the mayhem of battle is too much, keep it on easy so you can focus more on platforming and puzzle-solving.

Check it out below!

https://www.youtube.com/watch?v=vQ5fO5mynfA

We also made a number of fixes to the game itself.

Bug Fixes

  • Big Visual improvements to the Dreaded Dullahan! Dullahan’s head now has a much more prominent visual effect when its invulnerable. We’ve also added better indicators to the Stone Head and Faulty Bomb to show that Haggish can interact with them.

  • Red Skulls now consistently reflect back at Dullahan, fixing an issue where some would not behave correctly.

  • Fixed a problem area where a player could get stuck in a platform during a vine dash in Level 5

  • Fixed the issue in Caoránach’s first arena where you can ledge grab by mistake.

  • The Fireball Tunnel in Level 7 now welcomes you with a stream of continuous fireballs.

  • Kilcannon’s swapping responsiveness has been improved while he’s gliding.

  • Air Vents now refresh Kilcannon’s air dodge.

  • Fruit Bombs may now be thrown to destroy flying enemies.

  • Haggish’s reflect upgrade has been fixed to be more consistent.

Audio and Visual Improvements

  • Level 17 now has a tense new music track to fit the theme of the level. Tread carefully!

  • A ring has been added to Clakshot’s grapple points to help clue in players when they are in range for a grapple.

  • The platform layouts on the last boss fight of the game now have a fancy new effect when they appear on screen.

Balance Changes

  • Checkpoints now restore some Health.

Source

Steam News / 21 July 2021

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