What changed
0 fixes1 addition0 changes0 removals
addedDev notes I seldom get to do something long enough to let it become easy, as I tend to move on to new things quickly where I'm back to learning again, but this latest batch of updates was relatively stressfree to make. It felt really good to see how far I've come in this space and made me motivated to continue to learn by starting my own practice project in Unity. The game feels more and more complete by the day, to the point that I'd happily let my friends and family play it with the knowledge that I had a part in it. -Voduke -Rebalanced several gene mods' rarities -Added the new version of Cybernetic enemies with pulse cannon ability to the spawn pools of Breakout and Arcade Mode -Polished multiple trials' descriptions for player clarity and balance -Rebalanced all rooms in breakout mode -Made balance tweaks to the Brawler
Clairvoyance changes
addedDev notes I seldom get to do something long enough to let it become easy, as I tend to move on to new things quickly where I'm back to learning again, but this latest batch of updates was relatively stressfree to make. It felt really good to see how far I've come in this space and made me motivated to continue to learn by starting my own practice project in Unity. The game feels more and more complete by the day, to the point that I'd happily let my friends and family play it with the knowledge that I had a part in it. -Voduke -Rebalanced several gene mods' rarities -Added the new version of Cybernetic enemies with pulse cannon ability to the spawn pools of Breakout and Arcade Mode -Polished multiple trials' descriptions for player clarity and balance -Rebalanced all rooms in breakout mode -Made balance tweaks to the Brawler
Dev notes I seldom get to do something long enough to let it become easy, as I tend to move on to new things quickly where I'm back to learning again, but this latest batch of updates was relatively stressfree to make. It felt really good to see how far I've come in this space and made me motivated to continue to learn by starting my own practice project in Unity. The game feels more and more complete by the day, to the point that I'd happily let my friends and family play it with the knowledge that I had a part in it. -Voduke -Rebalanced several gene mods' rarities -Added the new version of Cybernetic enemies with pulse cannon ability to the spawn pools of Breakout and Arcade Mode -Polished multiple trials' descriptions for player clarity and balance -Rebalanced all rooms in breakout mode -Made balance tweaks to the Brawler