HomeGamesUpdatesPricingMethodology
Steam News4 July 202616h ago

Beta 13.4

Dev notes I seldom get to do something long enough to let it become easy, as I tend to move on to new things quickly where I'm back to learning again, but this latest batch of updates was relatively stressfree to make.

Full notes

Full Clairvoyance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedDev notes I seldom get to do something long enough to let it become easy, as I tend to move on to new things quickly where I'm back to learning again, but this latest batch of updates was relatively stressfree to make. It felt really good to see how far I've come in this space and made me motivated to continue to learn by starting my own practice project in Unity. The game feels more and more complete by the day, to the point that I'd happily let my friends and family play it with the knowledge that I had a part in it. -Voduke -Rebalanced several gene mods' rarities -Added the new version of Cybernetic enemies with pulse cannon ability to the spawn pools of Breakout and Arcade Mode -Polished multiple trials' descriptions for player clarity and balance -Rebalanced all rooms in breakout mode -Made balance tweaks to the Brawler

Clairvoyance changes

addedDev notes I seldom get to do something long enough to let it become easy, as I tend to move on to new things quickly where I'm back to learning again, but this latest batch of updates was relatively stressfree to make. It felt really good to see how far I've come in this space and made me motivated to continue to learn by starting my own practice project in Unity. The game feels more and more complete by the day, to the point that I'd happily let my friends and family play it with the knowledge that I had a part in it. -Voduke -Rebalanced several gene mods' rarities -Added the new version of Cybernetic enemies with pulse cannon ability to the spawn pools of Breakout and Arcade Mode -Polished multiple trials' descriptions for player clarity and balance -Rebalanced all rooms in breakout mode -Made balance tweaks to the Brawler

Dev notes I seldom get to do something long enough to let it become easy, as I tend to move on to new things quickly where I'm back to learning again, but this latest batch of updates was relatively stressfree to make. It felt really good to see how far I've come in this space and made me motivated to continue to learn by starting my own practice project in Unity. The game feels more and more complete by the day, to the point that I'd happily let my friends and family play it with the knowledge that I had a part in it. -Voduke -Rebalanced several gene mods' rarities -Added the new version of Cybernetic enemies with pulse cannon ability to the spawn pools of Breakout and Arcade Mode -Polished multiple trials' descriptions for player clarity and balance -Rebalanced all rooms in breakout mode -Made balance tweaks to the Brawler

Source

Steam News / 4 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.