What changed
1 fix0 additions0 changes0 removals
fixedBeta 13.3.1 -Auto shotgun ammo reduced from 20 -> 12 -Arcade mode upgrade progression speed increased -Slightly increased knife finisher hitbox size -Changquan and taekwondo unlock difficulty requirement lowered from Insane to Hard -Normal mode health scaling reduced from 4x to 3x, damage scaling reduced from 2x to 1.5x -Hard mode damage scaling reduced from 1.33x to 1.25x -Taekwondo first move cost adjusted from 1.25x energy cost -> extra energy cost of 10% of max energy only if using a kick -Fixed knife finisher not using any durability -Fixed fighters sometimes standing at the wrong Y level after landing from a jump
1 -Auto shotgun ammo20→12↓1 -Auto shotgun ammo decreased, nerfClairvoyance changes
fixedBeta 13.3.1 -Auto shotgun ammo reduced from 20 -> 12 -Arcade mode upgrade progression speed increased -Slightly increased knife finisher hitbox size -Changquan and taekwondo unlock difficulty requirement lowered from Insane to Hard -Normal mode health scaling reduced from 4x to 3x, damage scaling reduced from 2x to 1.5x -Hard mode damage scaling reduced from 1.33x to 1.25x -Taekwondo first move cost adjusted from 1.25x energy cost -> extra energy cost of 10% of max energy only if using a kick -Fixed knife finisher not using any durability -Fixed fighters sometimes standing at the wrong Y level after landing from a jump
Beta 13.3.1 -Auto shotgun ammo reduced from 20 -> 12 -Arcade mode upgrade progression speed increased -Slightly increased knife finisher hitbox size -Changquan and taekwondo unlock difficulty requirement lowered from Insane to Hard -Normal mode health scaling reduced from 4x to 3x, damage scaling reduced from 2x to 1.5x -Hard mode damage scaling reduced from 1.33x to 1.25x -Taekwondo first move cost adjusted from 1.25x energy cost -> extra energy cost of 10% of max energy only if using a kick -Fixed knife finisher not using any durability -Fixed fighters sometimes standing at the wrong Y level after landing from a jump