Full notes
Full Clairvoyance update
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What changed
- Balance
- UI and audio
- Store
- Gameplay
- Fixes
Clairvoyance changes
-Parry small rework:
-Balance damage reflected and enemy enemy drained is now multiplied by the parrying power.
-Previously reflected balance damage was a flat 30% of the original balance damage, but was mulitplied by the "in animation" multiplier. Energy was a flat 50% of the energy cost of the reflected attack.
-UI
-Map center circle is now hidden when not using controller mode
-Now shows the stats of parrying in the style select screen
-Updated flying kick icon
-New Cosmetics
-Brigadier's cap
-Warm Scarf
-Gameplay
-Adjusted feet positions for crouching so it's spread between both feet instead of only moving the back foot
-High roundhouse kick now leaves you facing the opposite direction, which should be a nerf in most circumstances but can be tactically used to your advantage. In return, its damage has been buffed from 70 to 80.
-Lower leg damage taken multiplier increased from 0.5x to 0.75x to match upper leg damage taken multiplier.
-Improved flying kick and jump kick animation and smoothness
-Gravity slightly lowered
-Turning around now takes 0.2 seconds, inversely scaling with character speed
-Turning around now plays an animation to make it feel smoother
-Kyokushin's stance has been adjusted
-Hook range increased
-Bugfixes
-Fixed rooms with no loot tables unable to end the level if it had a treasure chest token on it
-Fixed player teleporting to the ground when knocked over while airborne
Source
Changelog.gg summarizes and formats this update. How we read updates.
