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Steam News24 September 20259mo ago

Alpha 1.20.1 - Small content and bugfix update

-Parry small rework: -Balance damage reflected and enemy enemy drained is now multiplied by the parrying power.

Full notes

Full Clairvoyance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions16 changes0 removals
  • Balance
  • UI and audio
  • Store
  • Gameplay
  • Fixes
changed-Parry small rework:Balance damage reflected and enemy enemy drained is now multiplied by the parrying power.
changed-Parry small rework:Previously reflected balance damage was a flat 30% of the original balance damage, but was mulitplied by the "in animation" multiplier. Energy was a flat 50% of the energy cost of the reflected attack.
changed-UIMap center circle is now hidden when not using controller mode
changed-UINow shows the stats of parrying in the style select screen
changed-UIUpdated flying kick icon
changed-New CosmeticsBrigadier's cap

Clairvoyance changes

changedBalance damage reflected and enemy enemy drained is now multiplied by the parrying power.
changedPreviously reflected balance damage was a flat 30% of the original balance damage, but was mulitplied by the "in animation" multiplier. Energy was a flat 50% of the energy cost of the reflected attack.
changedMap center circle is now hidden when not using controller mode
changedNow shows the stats of parrying in the style select screen
changedUpdated flying kick icon

-Parry small rework:

-Balance damage reflected and enemy enemy drained is now multiplied by the parrying power.

-Previously reflected balance damage was a flat 30% of the original balance damage, but was mulitplied by the "in animation" multiplier. Energy was a flat 50% of the energy cost of the reflected attack.

-UI

-Map center circle is now hidden when not using controller mode

-Now shows the stats of parrying in the style select screen

-Updated flying kick icon

-New Cosmetics

-Brigadier's cap

-Warm Scarf

-Gameplay

-Adjusted feet positions for crouching so it's spread between both feet instead of only moving the back foot

-High roundhouse kick now leaves you facing the opposite direction, which should be a nerf in most circumstances but can be tactically used to your advantage. In return, its damage has been buffed from 70 to 80.

-Lower leg damage taken multiplier increased from 0.5x to 0.75x to match upper leg damage taken multiplier.

-Improved flying kick and jump kick animation and smoothness

-Gravity slightly lowered

-Turning around now takes 0.2 seconds, inversely scaling with character speed

-Turning around now plays an animation to make it feel smoother

-Kyokushin's stance has been adjusted

-Hook range increased

-Bugfixes

-Fixed rooms with no loot tables unable to end the level if it had a treasure chest token on it

-Fixed player teleporting to the ground when knocked over while airborne

Source

Steam News / 24 September 2025

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