Hey all, A quick update from the team. Claire de Lune is well on its way to completion as we put the finishing touches to the final couple of levels.
Full notes
Full Claire de Lune update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
UI and audio
Gameplay
Performance
changedAs we bug squash, and re-record some voice over work, we're working hard to solidify the release date, which is looking like June 14th. Our main goal is to grab as many issues as possible over the next few weeks, without breaking anything else in the process.
addedWe are also adding in new chunks of dialog and fixing up those final levels that bring John’s journey to a close. We can’t wait for you to learn more about the world we created, find Claire and unlock the mysteries of the research facility.
changedIn the meantime, we've an exclusive gameplay trailer over at IGN - just be aware that it contains spoilers! In them, you’ll get a more in depth look at the platforming, minigames and puzzles that await you in the game.
changedWe are also continuing to improve our proprietary Immortal Engine so we can stay up to date with the latest in rendering technology for future projects.
Claire de Lune changes
changedAs we bug squash, and re-record some voice over work, we're working hard to solidify the release date, which is looking like June 14th. Our main goal is to grab as many issues as possible over the next few weeks, without breaking anything else in the process.
addedWe are also adding in new chunks of dialog and fixing up those final levels that bring John’s journey to a close. We can’t wait for you to learn more about the world we created, find Claire and unlock the mysteries of the research facility.
changedIn the meantime, we've an exclusive gameplay trailer over at IGN - just be aware that it contains spoilers! In them, you’ll get a more in depth look at the platforming, minigames and puzzles that await you in the game.
changedWe are also continuing to improve our proprietary Immortal Engine so we can stay up to date with the latest in rendering technology for future projects.
Hey all,
A quick update from the team. Claire de Lune is well on its way to completion as we put the finishing touches to the final couple of levels.
As we bug squash, and re-record some voice over work, we're working hard to solidify the release date, which is looking like June 14th. Our main goal is to grab as many issues as possible over the next few weeks, without breaking anything else in the process.
We are also adding in new chunks of dialog and fixing up those final levels that bring John’s journey to a close. We can’t wait for you to learn more about the world we created, find Claire and unlock the mysteries of the research facility.
In the meantime, we've an exclusive gameplay trailer over at IGN - just be aware that it contains spoilers! In them, you’ll get a more in depth look at the platforming, minigames and puzzles that await you in the game.
We are also continuing to improve our proprietary Immortal Engine so we can stay up to date with the latest in rendering technology for future projects.
As always, thank you for your patience and we hope you enjoy the videos!