In this update6
Full notes
Full CivRise update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! This update brings several major improvements to CivRise, from new languages and smoother performance to better UX and bug fixes. Let’s take a look
What changed
- UI and audio
- Performance
- Fixes
- Gameplay
CivRise changes
New Language Support
CivRise now supports 14 languages! English, Russian, German, French, Spanish, Portuguese, Chinese (Simplified), Japanese, Korean, Turkish, Indonesian, Italian, Polish, Thai, and Ukrainian.
Translations are AI-assisted and consistent across UI and gameplay. We’ll continue refining them with community feedback — so if you notice anything odd, let us know!
Major Performance Improvements
This is one of the biggest performance upgrades so far. You should now experience faster load times, smoother frame rates, and more stable performance across all systems.
UI & UX Enhancements
Added UI animations for smoother transitions.
Result panels can now be closed by clicking anywhere.
Improved readability and layout for various menus.
Small details, but they make the overall experience feel much more responsive and natural.
Bug Fixes
Fixed the music switching issue.
Resolved cases where progression reset occurred after saving/loading (Faith paths, Heritage bonuses, etc.).
Fixed several minor UI and logic bugs.
Cloud Save & Recovery
Cloud Save and Save Recovery systems have been implemented!
Currently available on Steam and mobile versions.
Not supported on Itch.io.
Mobile builds will receive the same update in a few days.
This should make it much safer to play across devices or recover progress after reinstalling.
Thanks for Playing!
As always, your support and feedback mean a lot, every review, wishlist, and comment helps shape CivRise into a deeper and better experience.
Enjoy the new update, and see you in the next Age!
Source
Changelog.gg summarizes and formats this update. How we read updates.
