HomeGamesUpdatesPricingMethodology
Steam News4 August 20223y ago

More updates to 1.0.1

fixed a bug with stockpile resources piles not showing. - fixed a bug with builders taking resources and dropping them back to the ground.

Full notes

Full Civitatem update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedfixed a bug with stockpile resources piles not showing. - fixed a bug with builders taking resources and dropping them back to the ground. - fixed a bug with some combatants getting stuck on getting food routine, during raids. - fixed some achievements. For those that think that they didn't get some achievements, load the last save you got and wait 10 seconds or so. And also finish the game if you are close, up to the credits. - fixed again, the Armory/Blacksmith bug, if you use an old save, use SHIFT+U on stuck villagers(click on them first to select), if they don't recover. (thanks sfnguyentx and Grizzabella for reporting) - added a safecheck to prevent some new villagers to spawn dead or wounded, when they shouldn't. - added a safecheck to help villager wake up from the ground, and not move at sleep angle in certain cases.

Civitatem changes

fixedfixed a bug with stockpile resources piles not showing. - fixed a bug with builders taking resources and dropping them back to the ground. - fixed a bug with some combatants getting stuck on getting food routine, during raids. - fixed some achievements. For those that think that they didn't get some achievements, load the last save you got and wait 10 seconds or so. And also finish the game if you are close, up to the credits. - fixed again, the Armory/Blacksmith bug, if you use an old save, use SHIFT+U on stuck villagers(click on them first to select), if they don't recover. (thanks sfnguyentx and Grizzabella for reporting) - added a safecheck to prevent some new villagers to spawn dead or wounded, when they shouldn't. - added a safecheck to help villager wake up from the ground, and not move at sleep angle in certain cases.
  • fixed a bug with stockpile resources piles not showing. - fixed a bug with builders taking resources and dropping them back to the ground. - fixed a bug with some combatants getting stuck on getting food routine, during raids. - fixed some achievements. For those that think that they didn't get some achievements, load the last save you got and wait 10 seconds or so. And also finish the game if you are close, up to the credits. - fixed again, the Armory/Blacksmith bug, if you use an old save, use SHIFT+U on stuck villagers(click on them first to select), if they don't recover. (thanks sfnguyentx and Grizzabella for reporting) - added a safecheck to prevent some new villagers to spawn dead or wounded, when they shouldn't. - added a safecheck to help villager wake up from the ground, and not move at sleep angle in certain cases.

Source

Steam News / 4 August 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.