What changed
0 fixes1 addition0 changes0 removals
addedCivil War II has been updated to Version 1.0.6! This new version improves the general gameplay in many ways, from fixing a bug related to the hosting time to a change in how forbidden regions are displayed! Be sure to check the changelog below: LIST OF CHANGES - A fix in the hosting time speed up that had a bug. This bug hampered the AI significantly. - A failed regional decision is always removed from play. - You always get a 5% MC if you have a non-passive force in a region. - When winning a battle, you usually get a large % of the enemy MC. - Changed back how forbidden regions are displayed for RGD and units production. - Raids decisions now only remove 1 depot level as expected.
Civil War II changes
addedCivil War II has been updated to Version 1.0.6! This new version improves the general gameplay in many ways, from fixing a bug related to the hosting time to a change in how forbidden regions are displayed! Be sure to check the changelog below: LIST OF CHANGES - A fix in the hosting time speed up that had a bug. This bug hampered the AI significantly. - A failed regional decision is always removed from play. - You always get a 5% MC if you have a non-passive force in a region. - When winning a battle, you usually get a large % of the enemy MC. - Changed back how forbidden regions are displayed for RGD and units production. - Raids decisions now only remove 1 depot level as expected.
Civil War II has been updated to Version 1.0.6! This new version improves the general gameplay in many ways, from fixing a bug related to the hosting time to a change in how forbidden regions are displayed! Be sure to check the changelog below: LIST OF CHANGES - A fix in the hosting time speed up that had a bug. This bug hampered the AI significantly. - A failed regional decision is always removed from play. - You always get a 5% MC if you have a non-passive force in a region. - When winning a battle, you usually get a large % of the enemy MC. - Changed back how forbidden regions are displayed for RGD and units production. - Raids decisions now only remove 1 depot level as expected.