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Steam News27 April 20224y ago

Patch 1.2.0c

The new pathfinding algorithm was causing lags and crashes in cities with complex road networks. Holes between roads or incomplete networks were causing "Can't reach workplace".

Full notes

Full Citystate II update

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What changed

2 fixes2 additions4 changes0 removals
  • Performance
  • Maps
  • Fixes
  • Gameplay
  • Security
addedThe new pathfinding algorithm was causing lags and crashes in cities with complex road networks. Holes between roads or incomplete networks were causing "Can't reach workplace". The AI can now U-turn when the road ahead is missing. The 2048 tiles commute length limit was not taken into account, leading to infinite commute length and crash to desktop.
changedImproved performance. Smarter distribution of heavy tasks (heatmap layers update, traffic update, terrain update) across frames. Optimized car and pedestrian AI. Optimized heatmap computation.
fixedFixed blinking issues on textures (reactivated mipmaps on the occlusion layer of the materials).
changedResidential buildings were never getting abandoned if they didn't find a path to their workplace.
changedBusinesses and vacant lots could have a security score above 100. (reported by El Dictator)
fixedCorrected text 'Slum Growth' in population stats to 'Slum Demand'. (The slums' growth is the value between brackets.)
  • The new pathfinding algorithm was causing lags and crashes in cities with complex road networks. Holes between roads or incomplete networks were causing "Can't reach workplace". The AI can now U-turn when the road ahead is missing. The 2048 tiles commute length limit was not taken into account, leading to infinite commute length and crash to desktop.

  • Improved performance. Smarter distribution of heavy tasks (heatmap layers update, traffic update, terrain update) across frames. Optimized car and pedestrian AI. Optimized heatmap computation.

  • Park paths could never be destroyed when a road intersection were built next to it (reported by Livonia).

  • Reduce lag when building highway access roads.

  • Fixed blinking issues on textures (reactivated mipmaps on the occlusion layer of the materials).

  • Balanced the propagation of pollution, spread of polluted areas was asymmetric.

  • Residential buildings were never getting abandoned if they didn't find a path to their workplace.

  • Unemployment calculation was wrong if a connected neighbor city had a negative amount of job to share.

  • Businesses and vacant lots could have a security score above 100. (reported by El Dictator)

  • Position of the difficulty stars was incorrect with some screen resolutions.

  • Corrected text 'Slum Growth' in population stats to 'Slum Demand'. (The slums' growth is the value between brackets.)

  • Increased effect of inflation rate on the social ladder (+33%).

Loading a city created before 1.2.0b will results in strange waves of pollution moving across the map which can cause temporary abandonment. The new pollution algorithm needs time to readjust.

Source

Steam News / 27 April 2022

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