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Steam News13 June 20251y ago

CTS: Bus is here – Thank You for an Amazing Launch!

Thank You for an Amazing Launch! We're absolutely thrilled about the successful release of City Transport Simulator: Bus – our very first fully self-developed game.

In this update5

Full notes

Full City Transport Simulator® update

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What changed

0 fixes1 addition7 changes0 removals
  • Fixes
  • Performance
  • UI and audio
  • Gameplay
changed🔧 First Update: Save Files FixedSome of you experienced issues with your previous save files at launch – especially Early Access players whose progress didn’t carry over correctly. This was due to changes in the save system we had to make when taking over publishing responsibilities, which caused a specific set of data to break.
changed🔧 First Update: Save Files FixedWith today’s hotfix , this issue is resolved. The game will now automatically recognize your correct save data – no manual action required.
changed🛠 What’s Next? Our Immediate GoalsWe've also been made aware of a crash issue that can occur when using custom key bindings. A fix is already in the works. Until then, resetting your key bindings in the control settings can help avoid crashes.
changed🛠 What’s Next? Our Immediate GoalsWe’re also developing a Field of View (FOV) setting , so you can adjust the in-cabin view – especially useful if you need a better look at your mirrors, for example.
changed🧠 AI & Traffic Light BehaviorIn parallel, we’re continuing to improve traffic lights and right-of-way rules , to make traffic flow more realistic and easier to understand. Optimization of signal cycles is ongoing, with the goal of speeding up traffic flow in a realistic way.
changed🎮 Bus ControlsYou can also fine-tune Force Feedback via the gameplay settings – just scroll down in the menu to adjust the values to your liking.

City Transport Simulator® changes

changedSome of you experienced issues with your previous save files at launch – especially Early Access players whose progress didn’t carry over correctly. This was due to changes in the save system we had to make when taking over publishing responsibilities, which caused a specific set of data to break.
changedWith today’s hotfix , this issue is resolved. The game will now automatically recognize your correct save data – no manual action required.
changedWe've also been made aware of a crash issue that can occur when using custom key bindings. A fix is already in the works. Until then, resetting your key bindings in the control settings can help avoid crashes.
changedWe’re also developing a Field of View (FOV) setting , so you can adjust the in-cabin view – especially useful if you need a better look at your mirrors, for example.
changedIn parallel, we’re continuing to improve traffic lights and right-of-way rules , to make traffic flow more realistic and easier to understand. Optimization of signal cycles is ongoing, with the goal of speeding up traffic flow in a realistic way.

Thank You for an Amazing Launch!

We're absolutely thrilled about the successful release of City Transport Simulator: Bus – our very first fully self-developed game.

This was a huge step for us, and it means a lot to see how positively you've received the game. Whether it's on Steam, Discord, or social media: your feedback has not only been incredibly plentiful, but also super helpful – and that's exactly why we want to give you a quick behind-the-scenes look at what we’re working on and what you can expect in the next updates.

🔧 First Update: Save Files Fixed

Some of you experienced issues with your previous save files at launch – especially Early Access players whose progress didn’t carry over correctly. This was due to changes in the save system we had to make when taking over publishing responsibilities, which caused a specific set of data to break.

With today’s hotfix, this issue is resolved. The game will now automatically recognize your correct save data – no manual action required.

🛠 What’s Next? Our Immediate Goals

Of course, we're already working on the next steps – your feedback has made it very clear which areas need improvement. A key point is that AI-controlled bus lines are currently missing for CTS: Tram owners. We're aiming to fix this with the next update.

We've also been made aware of a crash issue that can occur when using custom key bindings. A fix is already in the works. Until then, resetting your key bindings in the control settings can help avoid crashes.

We’re also developing a Field of View (FOV) setting, so you can adjust the in-cabin view – especially useful if you need a better look at your mirrors, for example.

Another issue affects players who don’t own the Depot + South Line DLC: they're currently being reset to Eglundsdorf station while driving trams. We’re already working on a solution for that as well.

🧠 AI & Traffic Light Behavior

In parallel, we’re continuing to improve traffic lights and right-of-way rules, to make traffic flow more realistic and easier to understand. Optimization of signal cycles is ongoing, with the goal of speeding up traffic flow in a realistic way.

🎮 Bus Controls

For those of you who prefer to play with a keyboard, we’ve included three different steering modes at launch:

  • The realistic mode adjusts the steering speed based on how fast you're driving.

  • The continuous mode features consistent recentering – in the future, it will also be fully customizable.

  • And if you want full control, you can turn off auto-centering completely – ideal for smooth, manual steering.

You can also fine-tune Force Feedback via the gameplay settings – just scroll down in the menu to adjust the values to your liking.

In upcoming updates, we’ll refine the default settings for keyboard and controller users so that bus handling feels even more precise. We're also working on giving you more customization options so you can truly tailor the driving experience to your style.

Mouse control is also in development, and will soon offer an intuitive new way to drive.

Tips for Wheel Setup Issues

If you're currently having issues with your steering wheel or pedals, please double-check the dead zones for all axes in the settings and adjust them as needed. If that doesn’t help, we recommend calibrating each axis individually and trying again.

We're continuing to work on improvements

Source

Steam News / 13 June 2025

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