In this update3
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Full City Rhapsody! update
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Repeated intro
Hello, future city conductors!
What changed
- Gameplay
- UI and audio
City Rhapsody! changes
We are very excited to have seen quite some interests picking up for City Rhapsody! First, a big thanks for all the wishlist entries 🙏! Your interests City Rhapsody! is the best motivation for us and we are even more committed to bringing it alive.
For the past week, we've been hard at work getting CR! going for early access. The majority of the work is currently focused on 1. backend systems, 2. larger gameplay and 3. major asset development.
Elevated Road Placement
A major addition to the gameplay is elevated road placement. All roads will now be able to go up/down a hill. We hope you didn't think CR! is just going to be "flat" 😉.
Now your city can go as high up the mountain as you want! The system also will handle tunnels as well. Want to find out more about how this works? Check out our dev blog article for a more in-depth walk-through.
Bigger Buildings
You probably noticed the buildings in CR! is pretty small. Not to worry, we started out with the smaller buildings to test out the game systems and we are definitely going to have BIG buildings. For example, some luxury apartments 🤩.
Of course, skyscrapers and giant factories are coming so if you haven't, wishlist City Rhapsody! today.
Steam Library Integration
Since we are releasing on Steam, we saw fit to start integrating into the Steam SDK and testing now to save us trouble down the road.
Some other things we worked on includes:
Gameplay - Proper Loading Screen and Main Menu.
Gameplay - Toggling individual signals.
Infrastructure - In-game feedback submission UI and backend. (You will be able to submit your saves and screenshot to us directly in-game!)
Infrastructure - Notification and Prompt UI
Until next time, cheers!
Michael
About us https://www.rhodiumcode.com/ Discord: https://discord.gg/rvHqYwVe Twitter: https://twitter.com/rhodiumcode Reddit: https://www.reddit.com/user/Rhodiumcode
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