In this update2
Full notes
Full City of Beats update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all, big news time!
What changed
- Gameplay
- UI and audio
- Events
- Maps
- Performance
- Compatibility
City of Beats changes
As some of you might already have noticed, we've updated the demo for the upcoming Steam Next Fest. Besides the usual tweaks & changes, there is one major addition: Speedrun Mode.
We just started a Speedrunning Competition where you can even win Steam keys for the game if you're fast enough!
Join our Discord where you'll find all the info you need to participate:
Changelog
Here's the changelog for the new demo build - quite a lot of changes since last year's Gamescom demo:
The Repeater is back - it's now (again) the game's starter weapon, with some tweaks to the Aimbot mod & Supercharge
New Dialogs - added lots of new dialogs/narration/illustrations, as well as updated how dialogs are presented (now with text animations and sound!)
New Upgrades - not many, as I don't want to spoil them in the demo, but I've still added a few new ones
Tutorial Rework - you now actually have time to read those texts without getting shot at
Easy Mode can now be disabled in the demo, if you want the real challenge!
"Map Peek" Feature - check out the whole map and their rewards to plan your route in advance
Start Screen - new & cool
Performance improvements - overall ~50% higher FPS, in some levels even 2-3x FPS increase
- VFXGraphics tweaksbetter-looking environments and VFX like explosions, warping, …
Added widescreen support for up to 32:9 resolutions; also tweaks for Steam Deck
Lots of UI/UX improvements, including both HUD & menu reworks/tweaks
Balance improvements & bugfixes as usual
So many more small tweaks you'll have to find by yourself
Source
Changelog.gg summarizes and formats this update. How we read updates.
