Full notes
Full City of Atlantis update
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Repeated intro
Hello everyone, We worked all night to prepare this hotfix, and here it is: Changelog
What changed
- Gameplay
- Fixes
- UI and audio
City of Atlantis changes
Fixed several possible causes of bugs that could make ships stop performing their assigned tasks. Dev commentary: Even though this issue affected less than 1% of cases, it was still a major problem.
Fixed a bug where demolition could get stuck mid-progress. Ships will now fully demolish buildings as intended.
Fixed a bug that could lock ships during a queuing action while the game was paused or time was frozen.
Fixed a bug where clicking the “Destroy” button could leave an unfinished task. New behavior: After selecting a building for deconstruction, the player cursor will now automatically return to normal mode and will no longer trigger further unintentional deconstructions.
Added a new “Cancel Order” button for ships.
To add an extra safety layer in case we missed anything, this button cancels the ship’s current order and sends it back to port. It acts as a second safeguard to help prevent ships from getting stuck again. The button can be found inside the Ship Tooltip. We hope you have a great day and enjoy the game!
To everyone who encountered this bug - we’re sorry for the trouble, and we hope this hotfix lets you fully enjoy building and exploring Atlantis. -- The build has been rolled out to the branch. If you don’t see it yet, please wait a moment or restart Steam.
Source
Changelog.gg summarizes and formats this update. How we read updates.
