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Steam News15 May 20261mo ago

The Banker Gets a Brain, the DLC Gets 273 Wishlists

Hello everyone! Well, I worked and worked on your suggestions and ideas, but not on the studio director. That said, I had to put some time into integrating the upcoming DLC, because a lot of you wishlisted it.

In this update2

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Full City Game Studio: Your Game Dev Adventure Begins update

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Hello everyone!

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Store
addedThis Week's RecapMoving on. The banker. Last week I mentioned the new option that lets you avoid bankruptcy in exchange for an additional 10% tax on your income. Based on your feedback, I've changed it so the tax only lasts 10 years instead of being permanent. So if you manage to survive 10 years after your first bankruptcy, you'll be entitled to a second one, YAY!
addedThis Week's RecapAnd since I was already working on the banker, I took the opportunity to add another option: selling shares to avoid bankruptcy. Fair warning though, because selling shares is a double-edged sword. You have to sell all your shares, and whatever they're worth, your debt gets wiped clean. So if you're sitting on billions in shares but only owe a few million, this isn't your best move. But if you only have around fifty shares, then it might actually be worth it!
addedThis Week's RecapI also did a little work on the interface. Nothing major, just an improvement to make the UI easier to read. Basically, a small animation now plays on the selected button in the left panel, and I added some colors to help you find your bearings more easily. It's purely cosmetic, I could easily have bundled it into the DLC, but I felt it adds too much in terms of readability to lock it behind one. So it's for everyone!
changedWhat's Coming NextI also want to revisit the digital store to make it more dynamic and interactive. Anyway, there's still plenty to improve in City Game Studio, lots of things, but not much time left before v1.27.0 ships. So it's possible some features will get pushed to September 2026.

City Game Studio: Your Game Dev Adventure Begins changes

addedMoving on. The banker. Last week I mentioned the new option that lets you avoid bankruptcy in exchange for an additional 10% tax on your income. Based on your feedback, I've changed it so the tax only lasts 10 years instead of being permanent. So if you manage to survive 10 years after your first bankruptcy, you'll be entitled to a second one, YAY!
addedAnd since I was already working on the banker, I took the opportunity to add another option: selling shares to avoid bankruptcy. Fair warning though, because selling shares is a double-edged sword. You have to sell all your shares, and whatever they're worth, your debt gets wiped clean. So if you're sitting on billions in shares but only owe a few million, this isn't your best move. But if you only have around fifty shares, then it might actually be worth it!
addedI also did a little work on the interface. Nothing major, just an improvement to make the UI easier to read. Basically, a small animation now plays on the selected button in the left panel, and I added some colors to help you find your bearings more easily. It's purely cosmetic, I could easily have bundled it into the DLC, but I felt it adds too much in terms of readability to lock it behind one. So it's for everyone!
changedI also want to revisit the digital store to make it more dynamic and interactive. Anyway, there's still plenty to improve in City Game Studio, lots of things, but not much time left before v1.27.0 ships. So it's possible some features will get pushed to September 2026.

Well, I worked and worked on your suggestions and ideas, but not on the studio director. That said, I had to put some time into integrating the upcoming DLC, because a lot of you wishlisted it. It went from 100 wishlists to 273 by the time I'm writing this. That put a bit of pressure on me, so I got to work on it, there you go.

This Week's Recap

Since I opened this devlog talking about the DLC, I might as well get into the in-game changes. I ran into some trouble using Steam's API to check whether a player owns the DLC or not. I found a solution that seems to work well, but it took me a full day and two separate Steam accounts to test everything properly.

Moving on. The banker. Last week I mentioned the new option that lets you avoid bankruptcy in exchange for an additional 10% tax on your income. Based on your feedback, I've changed it so the tax only lasts 10 years instead of being permanent. So if you manage to survive 10 years after your first bankruptcy, you'll be entitled to a second one, YAY!

And since I was already working on the banker, I took the opportunity to add another option: selling shares to avoid bankruptcy. Fair warning though, because selling shares is a double-edged sword. You have to sell all your shares, and whatever they're worth, your debt gets wiped clean. So if you're sitting on billions in shares but only owe a few million, this isn't your best move. But if you only have around fifty shares, then it might actually be worth it!

I also did a little work on the interface. Nothing major, just an improvement to make the UI easier to read. Basically, a small animation now plays on the selected button in the left panel, and I added some colors to help you find your bearings more easily. It's purely cosmetic, I could easily have bundled it into the DLC, but I felt it adds too much in terms of readability to lock it behind one. So it's for everyone!

What's Coming Next

So, what's it been now, a month?! Yeah, it must be about a month that I've been saying I need to work on the studio director to make it focus on sequels.

On top of that, I want to work on the marketing manager so they can automatically put your games on sale. And I also want to work on HR so they send your unhappiest employees on vacation before they quit (very useful when playing on the highest difficulty levels).

I also want to revisit the digital store to make it more dynamic and interactive. Anyway, there's still plenty to improve in City Game Studio, lots of things, but not much time left before v1.27.0 ships. So it's possible some features will get pushed to September 2026.

Alright, that's already the end, thanks for reading. See you next week, Take care of yourselves in the meantime, Xavier aka Binogure

Source

Steam News / 15 May 2026

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