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Steam News27 June 20251y ago

Developer Diaries #53

Here’s what we wrapped up in August 2025 Fixed all wind bugs on small vegetation - no more “dancing bushes”! Resolved 6 major level art issues - the locations’ architecture now looks even better.

Full notes

Full City Car Driving 2.0 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions4 changes0 removals
  • Fixes
  • Gameplay
  • Performance
  • UI and audio
fixedHere’s what we wrapped up in August 2025Fixed all wind bugs on small vegetation - no more “dancing bushes”!
fixedHere’s what we wrapped up in August 2025Resolved 6 major level art issues - the locations’ architecture now looks even better.
fixedHere’s what we wrapped up in August 2025Fixed 4 major pedestrian animation bugs - NPCs are now more “human-like” than ever.
changedHere’s what we wrapped up in August 2025Improved wheel effects: Water splashes Mud splatters Dust clouds Now everything sprays, splashes, and settles more realistically!
changedHere’s what we wrapped up in August 2025Completed performance benchmarks on recommended and minimum PC specs - spoiler: it’s still a challenge.
fixedHere’s what we wrapped up in August 2025Fixed all player car dirt issues - no more bugs, only honest, natural mud.

City Car Driving 2.0 changes

fixedFixed all wind bugs on small vegetation - no more “dancing bushes”!
fixedResolved 6 major level art issues - the locations’ architecture now looks even better.
fixedFixed 4 major pedestrian animation bugs - NPCs are now more “human-like” than ever.
changedImproved wheel effects: Water splashes Mud splatters Dust clouds Now everything sprays, splashes, and settles more realistically!
changedCompleted performance benchmarks on recommended and minimum PC specs - spoiler: it’s still a challenge.

Here’s what we wrapped up in August 2025

  • Fixed all wind bugs on small vegetation - no more “dancing bushes”!

  • Resolved 6 major level art issues - the locations’ architecture now looks even better.

  • Fixed 4 major pedestrian animation bugs - NPCs are now more “human-like” than ever.

  • Built a manual gearbox model for the Groberolf - stick-shift fans, this one’s for you 😉

  • Animated interior parts of the Groberolf - everything moves, spins, and feels alive.

  • Refactored autodrome testing - test drives are now more stable and reliable.

  • Improved wheel effects:

    • Water splashes

    • Mud splatters

    • Dust clouds Now everything sprays, splashes, and settles more realistically!

  • Completed performance benchmarks on recommended and minimum PC specs - spoiler: it’s still a challenge.

  • Fixed all player car dirt issues - no more bugs, only honest, natural mud.

  • Optimized 30 location models - reduced polycount, updated LODs.

  • Fixed 15 minor level art bugs - small things, but they make a big difference.

  • And on top of that: another 8 major fixes for level art and pedestrians - goodbye visual noise and awkward poses!

Highlight of the month

We’ve polished wheel effects so they now react dynamically to surface moisture, wheel slip, road types, and even puddles. Keep an eye on the road - both beneath your wheels and in your mirrors!

Easter egg of the month

We closed over 60 bugs this month… and, of course, opened another dozen new ones. The grind never stops!

See you!

So, how do you like this new format replacing the Developer Diaries?

Drop a comment on what you’d like to see in the next Game Update Journal - and in the meantime, we’re diving back into development and future updates!

Source

Steam News / 27 June 2025

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