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Steam News23 October 20223y ago

Patch Notes v0.06

Hey everyone, We’ve still got a lot cooking but wanted to provide an update in anticipation of more in-depth staff AI behavior. Staff + UI Staff UI has been updated to reflect some current stats.

Full notes

Full City Block Builder update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

0 fixes5 additions3 changes0 removals
  • UI and audio
  • Security
  • Gameplay
  • Performance
changedStaff + UI
changedStaff UI has been updated to reflect some current stats.
addedNew UI for hiring staff and viewing current employees.
addedAdded a hireable staff talent pool. When the game starts, there are a limited number of staff that you can hire from each category (security is still not implemented yet).
addedThere are varying qualities of staff determined by two new stats: mobility and efficiency. Mobility affects how fast staff can walk and efficiency affects how fast tasks are completed such as cooking, cleaning, and repairing.
addedStaff now have daily wages, and their overall quality affects how much they have to be paid, with some variance. Hire costs are also affected by this.

City Block Builder changes

changedStaff + UI
changedStaff UI has been updated to reflect some current stats.
addedNew UI for hiring staff and viewing current employees.
addedAdded a hireable staff talent pool. When the game starts, there are a limited number of staff that you can hire from each category (security is still not implemented yet).
addedThere are varying qualities of staff determined by two new stats: mobility and efficiency. Mobility affects how fast staff can walk and efficiency affects how fast tasks are completed such as cooking, cleaning, and repairing.

We’ve still got a lot cooking but wanted to provide an update in anticipation of more in-depth staff AI behavior.

Staff + UI

  • Staff UI has been updated to reflect some current stats.

  • New UI for hiring staff and viewing current employees.

  • Added a hireable staff talent pool. When the game starts, there are a limited number of staff that you can hire from each category (security is still not implemented yet).

  • There are varying qualities of staff determined by two new stats: mobility and efficiency. Mobility affects how fast staff can walk and efficiency affects how fast tasks are completed such as cooking, cleaning, and repairing.

  • Staff now have daily wages, and their overall quality affects how much they have to be paid, with some variance. Hire costs are also affected by this.

  • The talent pool is refreshed every day at midnight.

  • Staff from previous saves will have default values but future staff hired will be part of this randomized talent pool.

  • We would like to add a leveling and unique trait system for staff but they are currently not implemented yet. As of now we just have a couple placeholder non-functional traits.

Performance

  • Starting the game from the menu should be faster now.

Source

Steam News / 23 October 2022

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