What changed
0 fixes0 additions1 change0 removals
changedUpdate: Slight redesign of levels 10 and 12, to bring the difficulty closer to the intended level. Update: Added floor tiles for module starting positions on levels 11 - 19, to allow for modules to be returned to their starting points. Update: Added the "Next Level" button to the in-game menu to avoid excessive load times when skipping a level. Replacing the previous "Resume Game" button. Update: Added a new "Resume Game" button to the top left corner of the in-game menu. Bug: Corrected the color of the energy field surrounding the endpoint of level 13. Bug: Remove horizontal rotation from T shaped redirecting modules on level 14.
Circuit: Laser Maze changes
changedUpdate: Slight redesign of levels 10 and 12, to bring the difficulty closer to the intended level. Update: Added floor tiles for module starting positions on levels 11 - 19, to allow for modules to be returned to their starting points. Update: Added the "Next Level" button to the in-game menu to avoid excessive load times when skipping a level. Replacing the previous "Resume Game" button. Update: Added a new "Resume Game" button to the top left corner of the in-game menu. Bug: Corrected the color of the energy field surrounding the endpoint of level 13. Bug: Remove horizontal rotation from T shaped redirecting modules on level 14.
Update
Slight redesign of levels 10 and 12, to bring the difficulty closer to the intended level.
Update
Added floor tiles for module starting positions on levels 11 - 19, to allow for modules to be returned to their starting points.
Update
Added the "Next Level" button to the in-game menu to avoid excessive load times when skipping a level. Replacing the previous "Resume Game" button.
Update
Added a new "Resume Game" button to the top left corner of the in-game menu.
Bug
Corrected the color of the energy field surrounding the endpoint of level 13.
Bug
Remove horizontal rotation from T shaped redirecting modules on level 14.