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Steam News9 January 20215y ago

Thanks God It's Friday Update #9

Welcome to the first update of the new year. We will keep the pace of our updates this year as well.

In this update4

Full notes

Full Circadian City update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions2 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Fixes
  • Maps
addedWelcome to the first update of the new year. We will keep the pace of our updates this year as well. But as we are changing a lot of things in the game, you might have to wait for the next update, as the next update will probably be a MAJOR update.
changedQuest RemindersThis is part of a bigger update line. We want to enable random quests and event based quests and they will have their openings. Now NPC's can welcome the player/greet them in different ways and if they are waiting for the player to complete a quest, they always remind that before start talking about anything else.
addedQuest RemindersWe added those reminders and more will come on this.
addedWatering/Fertilizing TilesThe farming in the Dreamworld was kind of dull without being able to nurture them. But watering and fertilizing needed that we improved the tile system of the game. We did and enabled them. From now on, we will add more crops and various ways to use them in the game.
changedWatering/Fertilizing TilesSheeps require 4 carrots instead of 1 (we need to put a progress bar later to reduce confusion)
fixedBug FixesFixed a visual bug about tilled ground

Circadian City changes

addedWelcome to the first update of the new year. We will keep the pace of our updates this year as well. But as we are changing a lot of things in the game, you might have to wait for the next update, as the next update will probably be a MAJOR update.
changedThis is part of a bigger update line. We want to enable random quests and event based quests and they will have their openings. Now NPC's can welcome the player/greet them in different ways and if they are waiting for the player to complete a quest, they always remind that before start talking about anything else.
addedWe added those reminders and more will come on this.
addedThe farming in the Dreamworld was kind of dull without being able to nurture them. But watering and fertilizing needed that we improved the tile system of the game. We did and enabled them. From now on, we will add more crops and various ways to use them in the game.
changedSheeps require 4 carrots instead of 1 (we need to put a progress bar later to reduce confusion)

Welcome to the first update of the new year. We will keep the pace of our updates this year as well. But as we are changing a lot of things in the game, you might have to wait for the next update, as the next update will probably be a MAJOR update.

Let's talk about this update first and then tease the major update a bit later on.

Quest Reminders

This is part of a bigger update line. We want to enable random quests and event based quests and they will have their openings. Now NPC's can welcome the player/greet them in different ways and if they are waiting for the player to complete a quest, they always remind that before start talking about anything else.

We added those reminders and more will come on this.

Watering/Fertilizing Tiles

The farming in the Dreamworld was kind of dull without being able to nurture them. But watering and fertilizing needed that we improved the tile system of the game. We did and enabled them. From now on, we will add more crops and various ways to use them in the game.

  • Completing mother statue now unlocks well and watering can items

  • You can speed up the growth of crops 50% if you water them

  • NPCs remind you about their quests

  • Sheeps require 4 carrots instead of 1 (we need to put a progress bar later to reduce confusion)

Bug Fixes

  • Fixed a visual bug about tilled ground

  • Fixed a visual bug causing rain drops on doors and inside buildings

  • Traders in Dreamworld now correctly displays the lucidium icon as a currency instead of gold icon from Realworld

MAJOR UPDATE IN THE UPCOMING WEEKS

It tooks us some time but we completed the redesign of the UI. We started the implementation but we want to change the whole UI at once (all the menus, panels, HUDS, game start menu). The new UI will have mouse as well but unfortunately we can't make it until this major update.

Another sneakpeek from the new UI:

So what to expect from the major update:

  • A new dreamworld zone, with new characters, recipes and crafting table ( a new biome!) - Intuitive / Observant personality traits will be unlocked - Background animations & walking around extras in the city - Happiness metric that will effect increasing the effectiveness of social actions / interest improvements.

Here is an animal concept from this new biome:

Source

Steam News / 9 January 2021

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