In this update3
Full notes
Full CiniCross update
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Repeated intro
Hello,
What changed
- Balance
- Events
- Gameplay
- Store
- UI and audio
CiniCross changes
This update brings gameplay improvements, several new items, as well as balance adjustments to certain artifacts. Thank you again for all your feedback; it helps me prioritize and refine the overall game experience.
New features:
It is now possible to choose your reward artifacts from a random selection.
New items added: Red Potion, Small Red Potion, Bloody Die, Goblin Eyes, Time Bomb
Unobtained artifacts now display the mention"New".
The shop now displays"Sold"when an item has been purchased.
Hint display has been reworked for large puzzles (starting from 15x10).
The puzzle size is now visible during gameplay and on the reward screen.
The actual time spent completing a puzzle is now displayed on the reward screen.
Adjustments:
Item drop probability calculations have been reworked.
The chance of obtaining"Nothing"as an artifact has been reduced by half.
Hint colors have been slightly adjusted.
It is no longer possible to collect artifacts while holding an item.
The time multiplier no longer shows excessively long decimal values.
Held items now appear above the interface.
It is no longer possible to interact with the grid while it is fading out.
The artifact drop sound no longer stacks.
It is no longer possible to complete a grid while holding an item above it.
Some artifact visuals have been modified.
Balancing:
Void Worm: usage is now limited to 2 times per puzzle.
- Great Ice Swordbase effect and copy effect have been reduced .
Thank you again for your support and feedback - every comment counts and helps CiniCross move in the right direction. I have read all your feedback.
Hydrobates
Source
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