Update log
Full Cinderia update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Balance
- Fixes
- Maps
Update
Optimized performance issues caused by Dark Elf smoke effects during combat, resulting in smoother gameplay.
Improved performance during Slime encounters to reduce combat-related stuttering.
Optimized the performance of ice ground and oil effects in combat, improving overall smoothness.
Reworked the Chapter 3 Boss encounter.
Added a new death animation.
Added a new invincibility visual effect for Boss phase transitions.
Bug Fixes
Fixed an issue where a duration indicator would remain after dragging a skill.
Fixed an issue where the Faceless Mask did not display its cooldown.
Fixed an issue where the player could avoid damage by dashing immediately after being thrown by Whip Cultists.
Fixed incorrect activation conditions for the Hide effect.
Fixed a crash that occurred when triggering dialogue above the Nun.
Fixed an issue where the High Morale banner appeared with excessive delay.
Fixed missing interaction prompts when swapping skill slots in controller mode.
Fixed an issue where Uma’s summoned creatures could become stuck on certain maps.
Fixed an issue where upgrading at roadside braziers would still play the chicken leg eating effect.
Fixed a crash that could occur when customizing controller key bindings.
Fixed abnormal behavior of the Shadow Chase effect.
Source
