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Steam News16 December 201510y ago

Full controller support update!

The default key-mapping is set to Xbox 360 Controller. If you're using difference joystick / gamepad, please redefine your key-mappings on Configuration Dialog. 1. switch to "Input" page. 2.

Full notes

Full Cinderella Escape! R12 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedThe default key-mapping is set to Xbox 360 Controller . If you're using difference joystick / gamepad, please redefine your key-mappings on Configuration Dialog. 1. switch to "Input" page. 2. double click to define your Kick and Jump buttons. 3. double click to define your Horizontal and Vertical Axis by using Left Analog Stick . 4. double click to define your Submit and Cancel buttons. We recommend that you use the same button with Jump for Submit button. 5. double click to define your Camera Rotation Axis by using Right Analog Stick . 6. double click to define your ZoomIn and ZoomOut buttons. 7. double click to define your D-pad axis, some joysticks report no D-pad axis. Please use other analog axis here. Please don't worry about incorrect D-pad settings, we'll also use the the axis you defined in step 3 to simulate D-pad. 8. double click to define your SwitchFarCam and ResetCamera buttons. 9. double click to define your Struggle and Skip buttons. Finally, you can adjust Camera Rotation Option in Game's Option Panel, if the default behavior does not meet your need. Have fun!

The default key-mapping is set to Xbox 360 Controller . If you're using difference joystick / gamepad, please redefine your key-mappings on Configuration Dialog.

  1. switch to "Input" page.
  2. double click to define your Kick and Jump buttons.
  3. double click to define your Horizontal and Vertical Axis by using Left Analog Stick .
  4. double click to define your Submit and Cancel buttons. We recommend that you use the same button with Jump for Submit button.
  5. double click to define your Camera Rotation Axis by using Right Analog Stick .
  6. double click to define your ZoomIn and ZoomOut buttons.
  7. double click to define your D-pad axis, some joysticks report no D-pad axis. Please use other analog axis here. Please don't worry about incorrect D-pad settings, we'll also use the the axis you defined in step 3 to simulate D-pad.
  8. double click to define your SwitchFarCam and ResetCamera buttons.
  9. double click to define your Struggle and Skip buttons. Finally, you can adjust Camera Rotation Option in Game's Option Panel, if the default behavior does not meet your need. Have fun!

Source

Steam News / 16 December 2015

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