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Steam News22 August 20205y ago

Version 0.2 Update

First major bugfix patch update since Defcon. I couldn't get all the bugs out before Defcon and there were two major ones that popped up last minute.

Full notes

Full CHV: VR Trunk Escape update

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What changed

2 fixes0 additions1 change0 removals
  • Gameplay
  • Fixes
fixedFlashlight Bug - This bug seemed to push you around the van when you picked up the flashlight. Turns out the issue was that there is a collision shape on your head and the flashlight existed both in the objects layer *and* the environment. So when you picked up the flashlight and had it anywhere near your head...your body would try to turn away from the flashlight! And since you can't get away from your own arm, it would just scoot you around. Funny...but fixed!
fixedCAN Trunk Release Attacks - There was a horrible bug that prevented you from getting a CAN based trunk release flag. This was based on the dependency checks not working correctly (You must have the van stopped before you can jump out!) This is fixed now.
changedI also updated the OpenVR libraries. This seems to help with the Index D-Pad movements and hopefully will also help Oculus players.

First major bugfix patch update since Defcon. I couldn't get all the bugs out before Defcon and there were two major ones that popped up last minute. The flashlight bug was making it impossible for a lot of Oculus users so hopefull this will help.

  • Flashlight Bug - This bug seemed to push you around the van when you picked up the flashlight. Turns out the issue was that there is a collision shape on your head and the flashlight existed both in the objects layer *and* the environment. So when you picked up the flashlight and had it anywhere near your head...your body would try to turn away from the flashlight! And since you can't get away from your own arm, it would just scoot you around. Funny...but fixed!

  • CAN Trunk Release Attacks - There was a horrible bug that prevented you from getting a CAN based trunk release flag. This was based on the dependency checks not working correctly (You must have the van stopped before you can jump out!) This is fixed now.

I also updated the OpenVR libraries. This seems to help with the Index D-Pad movements and hopefully will also help Oculus players.

Please provide feedback in the community forums.

Source

Steam News / 22 August 2020

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